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jak12321
#1160555Friday, May 30, 2008 11:41 PM GMT

What does it do and how do i use it ?
jak12321
#1160607Friday, May 30, 2008 11:44 PM GMT

Please ?
jak12321
#1160960Saturday, May 31, 2008 12:03 AM GMT

.-_-.
smashbi121
#1161006Saturday, May 31, 2008 12:06 AM GMT

hmm aint "Vector" is the "V" in V3 tools?
XlegoX
#1161075Saturday, May 31, 2008 12:11 AM GMT

lolz It's part of a CFrame, it tells which way it's pointing [cframe].lookVector here's its two most common uses [part].Velocity = [part].CFrame.lookVector*[speed] makes [part] fly at [speed] in the direction it's facing pos = [part].Position + [part].CFrame.lookVector*[distance] makes [pos] equal to a potition [distance] studs in front of [part]
Zuka
#1161106Saturday, May 31, 2008 12:13 AM GMT

Is lookVector a normal Vector3? I think it is, isn't it?
LuigiFan
#1161108Saturday, May 31, 2008 12:13 AM GMT

Thanks XlegoX, that position to lookvector thing was just what I've been wonderng about for awhile :D =P-LuigiFan-=P
Zuka
#1161131Saturday, May 31, 2008 12:15 AM GMT

if game.Workspace.Part.CFrame.lookVector == game.Workspace.Part.CFrame.lookVector.unit then print("yes") end yes
XlegoX
#1161145Saturday, May 31, 2008 12:16 AM GMT

Yes, it is a vector3, but it represents what way the CFrame is facing what it actualy is is the [cframe].p.unit * [cframe]'s rotation
XlegoX
#1161162Saturday, May 31, 2008 12:17 AM GMT

That's because the cframe's lookVector is automaticaly converted into it's normalization =P
smashbi121
#1161192Saturday, May 31, 2008 12:19 AM GMT

My head is spinning of all those numbers and words *.0
commander79
#1161212Saturday, May 31, 2008 12:20 AM GMT

O_0

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