Super Mario Galaxy's given me a idea.
Why not add Gravity?
Here's my idea.
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Gravity is a service that comes automatically and puts 'tags' in all characters declaring which gravitational field they're on (the gravity is in workspace).
This works to keep people on the ground and a little new thing.
When you walk up a person-made ramp, they can script a gravity inverse, such as walking on a ramp to have gravity reverse and make you walk on the wall. This would work on all bricks. (Also, the first gravity places tags in ALL NEW BRICKS. However, these are all just records of what one it's connected to.)
This would allow someone to jump into a new gravity field if they touch the scripted transparent NoCollide brick the person made., flipping them to land on the nearest place. This would make whole new possibilites. Such as GravityBall: A game where the goals are on the ceiling and that ball's at the bottom.
So on.
If you want, you can make them attached to no gravity field, making them drift around.
Or, if there is no gravity fields at all, which removes all tags and cuts lag, and makes them auto remain as they would now.
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I don't know if it's a good non-lag or not, but eh. I added a no-lag option. I just wanna make a Gravity Obs Course. |