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Rinoka
#1160753Friday, May 30, 2008 11:51 PM GMT

Super Mario Galaxy's given me a idea. Why not add Gravity? Here's my idea. --- Gravity is a service that comes automatically and puts 'tags' in all characters declaring which gravitational field they're on (the gravity is in workspace). This works to keep people on the ground and a little new thing. When you walk up a person-made ramp, they can script a gravity inverse, such as walking on a ramp to have gravity reverse and make you walk on the wall. This would work on all bricks. (Also, the first gravity places tags in ALL NEW BRICKS. However, these are all just records of what one it's connected to.) This would allow someone to jump into a new gravity field if they touch the scripted transparent NoCollide brick the person made., flipping them to land on the nearest place. This would make whole new possibilites. Such as GravityBall: A game where the goals are on the ceiling and that ball's at the bottom. So on. If you want, you can make them attached to no gravity field, making them drift around. Or, if there is no gravity fields at all, which removes all tags and cuts lag, and makes them auto remain as they would now. --- I don't know if it's a good non-lag or not, but eh. I added a no-lag option. I just wanna make a Gravity Obs Course.
Kami_e
#1160801Friday, May 30, 2008 11:54 PM GMT

The gravity is permanently in the game, so nothing in the game can change it. In the game such as the Workspace, Players, Debris, etc... ~Zirotecha~
Rinoka
#1160832Friday, May 30, 2008 11:56 PM GMT

I know. I'm suggesting changing it a little and making it a visible service. x3; So someone could rearrange gravity to make someone be on a wall.
Kami_e
#1160888Friday, May 30, 2008 11:59 PM GMT

That is possible, but extremely hard in terms of scripting. I know the script, yet I can't write it out in Lua Format. Here it is. When a player touches a brick, rotate the torso until its bottom is facing the brick. (Precise timing and testing needed) Then, make the torso's velocity go to the side that the brick is on. Make sense?
Rinoka
#1160917Saturday, May 31, 2008 12:01 AM GMT

Mhm. x3; *goes and consults scripting buddies* And feel free to ignore this now, guys! Unless you admins wanna make it easier for us.
galisprayo
#1160940Saturday, May 31, 2008 12:02 AM GMT

hard
Kami_e
#1160994Saturday, May 31, 2008 12:06 AM GMT

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dliio23
#193979392Monday, July 18, 2016 8:52 PM GMT

Bumping an old thread

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