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Kizumiru
#116133498Monday, October 21, 2013 8:54 PM GMT

http://www.youtube.com/watch?v=kuGAk6iNXcc&feature=c4-overview&list=UUEoNtI1H9TWF1KngW8TFqbQ
Meleos
#116155686Tuesday, October 22, 2013 12:42 AM GMT

4/10 - It's got a good setting and I can see what you're going for. However the details are too obvious. You should make the seams less... Outward. Like a crack in a sidewalk. You can clearly see it, but there isn't far too much depth to it. Just to make it's presence obvious. Meshes are your friends. There are a bunch of no-mesh builders, but you can't capture the full essence of roundness without them. Assuming you're just starting high detailed building, it'd be best you used meshes. Finally, please make the barriers more congruent. Gravity only goes one way. Down. Given that it is a closed environment, there won't be any wind strong enough to cause them to droop so awkwardly. Oh, P.S. - Fill the room more. Just what you have is far too empty. Put a real eye-catcher in there. A statue. A fossil. Whatever you please. Yours truly, Meleos
Kizumiru
#116156093Tuesday, October 22, 2013 12:46 AM GMT

It's a FPS Game...
Meleos
#116156387Tuesday, October 22, 2013 12:48 AM GMT

Gravity still goes down, and all of those other things still apply. People don't like low quality FPS games. Plus, a museum map would be fun. I'd play it. Making an FPS isn't an excuse to be halfhearted with your work. Yours truly, Meleos
Bakers
#116194236Tuesday, October 22, 2013 7:21 PM GMT

I thought it was okay, but as Meleos said the room is very empty. 4/10

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