"Players are placed in a hallway filled with traps, puzzles and challenges which both encourage and
discourage cooperation as they run from a ghost. (Wall with a ghost decal, sealing off one end of the hallway tube.)
The hallway is littered with pickups and goodies but they'll only become usable in the final phase:
At the end, there's a deathmatch in an arena with the ghost watching. The winner gets a random powerup for the next round, as XP/gold systems aren't fun short-term.
Player speeds/jump heights are random each round, enforcing different playstyles and routes in each of the X hallways/arenas the game chooses from."
But hey, Halloween's over! |