LeoMangano
#121929100Wednesday, January 01, 2014 7:42 PM GMT

Support
dogwarrior24
#121929608Wednesday, January 01, 2014 7:47 PM GMT

Support, but ide like all the surfaces to stay collidable.
Orlando777
#121932836Wednesday, January 01, 2014 8:18 PM GMT

That'll take a while then. Remember, lets get this implemented first, then we'll see what we can do about the Can collide feature.
NetherGames
#121935254Wednesday, January 01, 2014 8:44 PM GMT

This needs, and I quote "NEEDS" to be implemented Support
Xurxes
#121937669Wednesday, January 01, 2014 9:10 PM GMT

Yep. ^
getkoed
#121939100Wednesday, January 01, 2014 9:27 PM GMT

suggested this a while ago but as it was ignored, I'll support this and hope it gets through this is necessary for a lag-free ROBLOX :o
TheFluffyPillow
#121940443Wednesday, January 01, 2014 9:42 PM GMT

If you mean about not being in ROBLOX studio then I agree, otherwise it would just be plain exploiting if it were to be a in-game type thing, which would enable the option to weather you can copy a ROBLOXians place (Exploiting). Otherwise, If not I don't know what your talking about your logic seems sophisticated or 'Complicated'. Anyways, nice logic man. Good job.
Virtus_XXI
#121942470Wednesday, January 01, 2014 10:02 PM GMT

Support
vkxk10
#121947168Wednesday, January 01, 2014 10:47 PM GMT

support
Piercegov
#121955416Thursday, January 02, 2014 12:05 AM GMT

Idea, get a scripter to make this boom dont have to deal with roblox messing it up booom
RastaPanda420
#121960285Thursday, January 02, 2014 12:50 AM GMT

Support
yyaawolf
#121961574Thursday, January 02, 2014 1:03 AM GMT

Support
HM_WilliamI
#121965422Thursday, January 02, 2014 1:40 AM GMT

Support.
ClockworkChessPiece
#121965994Thursday, January 02, 2014 1:46 AM GMT

Support.
NexusRecruiter
#121969552Thursday, January 02, 2014 2:17 AM GMT

Support. y u gotta be like dat ¯\_(ツ)_/¯
Matthew_Tran
#121978431Thursday, January 02, 2014 3:41 AM GMT

Yes! I think this is a great idea! Support
BlackVajra
#121984668Thursday, January 02, 2014 4:45 AM GMT

Support.
[rfa#hidefromsearch]
#121984802Thursday, January 02, 2014 4:47 AM GMT

[rfa#hidefromsearch]
Connor_King88
#121984962Thursday, January 02, 2014 4:48 AM GMT

100% support, and I don't give that often.
Orlando777
#121994764Thursday, January 02, 2014 6:54 AM GMT

You can script it, because Roblox blocked off mesh files from being displayed to other users, unless they're certified by Roblox for public use.
penguim2
#121997521Thursday, January 02, 2014 7:48 AM GMT

Support
ShiraWolven
#121998067Thursday, January 02, 2014 7:58 AM GMT

I support this as an idea, but only physics would be affected. Rendering, not at all, as you're still rendering the same visible faces. ImplicitNgine is designed to simulate the collisions between a large number of simple primitives, such as the 1000 part bus you describe. Or for example the 100 part or so CoR 8.0 guns. It works fine as-is.
Tristan028
#121999942Thursday, January 02, 2014 8:40 AM GMT

Support.
Milbert23
#122000303Thursday, January 02, 2014 8:50 AM GMT

reduced number of physics calculations are really all that matters here (and i think most people here will agree), since roblox is extremely optimized to run on the gt series cards, ati cards, and integrated gpus which the majority of the roblox playerbase uses (removal of bevels helped a lot). to my knowledge, roblox's rendering is only handled client side + it doesn't contribute nearly as much to the crashes on load which tend to occur with massive brick counts (latency is the ultimate limiter when designing a game on roblox, if the server can't handle everything smoothly then the game is kaput until you sacrifice something).
dave448
#122001382Thursday, January 02, 2014 9:19 AM GMT

S U P P O R T ! !