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S1xty
#117490841Saturday, November 09, 2013 9:36 PM GMT

Some formulas you might find useful to increase realism: --[[ Drag Coefficient Formula: D = (2*F)/((p*v)^2)*A) D = drag coefficient F = force component in the direction of the flow velocity p = mass density of the fluid v = speed of the object relative to the fluid A = reference area Drag Equation: F = ((((.5*P)*(V^2))*C)*A) P = density of the fluid V = speed of the object relative to the fluid C = drag coefficient A = cross-sectional area Atmospheric pressure formula: p = p1^(-1*(h1/h2) p = atmospheric pressure p1 = pressure at height 0 (On earth 1) h1 = height h2 = scale height (On earth 7) dry air density formula: p = x/(R*T) p = air density x = absolute pressure R = gas constant for dry air T = absolute Temperature ]]
lateregistration
#117493353Saturday, November 09, 2013 10:02 PM GMT

this is what PMs are for.
S1xty
#117494115Saturday, November 09, 2013 10:10 PM GMT

Yeah but other people can also use these.
lateregistration
#117494559Saturday, November 09, 2013 10:15 PM GMT

"For treyreynolds"
Rusemaster
#117497006Saturday, November 09, 2013 10:46 PM GMT

WEEWOOWEEWOOWEEWOO
cntkillme
#117497051Saturday, November 09, 2013 10:46 PM GMT

TO ALL DEM CNTKILLME'S
Miyua
#117497216Saturday, November 09, 2013 10:49 PM GMT

cntkillme
#117497322Saturday, November 09, 2013 10:50 PM GMT

https://www.youtube.com/watch?v=hcHnvTozc5M
S1xty
#117497482Saturday, November 09, 2013 10:52 PM GMT

--[[Scales: 1 stud = .3048 meters 1 weight = 1 lb ]] --[[ Drag Coefficient Formula: D = (2*F)/((p*v)^2)*A) D = drag coefficient F = force component in the direction of the flow velocity p = mass density of the fluid v = speed of the object relative to the fluid A = reference area Drag Equation: F = ((((.5*P)*(V^2))*C)*A) F = drag P = density of the fluid V = speed of the object relative to the fluid C = drag coefficient A = cross-sectional area Atmospheric pressure formula: p = p1^(-1*(h1/h2) p = atmospheric pressure p1 = pressure at height 0 (On earth 1) h1 = height h2 = scale height (On earth 7) dry air density formula: p = x/(R*T) p = air density x = absolute pressure R = gas constant for dry air T = absolute Temperature ]] --Settings: Temperature = 72 DeathForce = 245 -- 25 g's (25 * 9.8 m/s) AirSpeed = 0, 0, 0 Par = script.Parent PlasW = .7 CorrW = 7.85 DiamW = 7.85 FabrW = .7 FoilW = 7.7 GranW = 2.691 GrasW = .9 IceW = .919 MarbW = 2.563 BrickW = 1.922 ConcW = 2.403 PebbW = 2.403 SandW = 1.602 SlatW = 2.691 WoodW = .35 PHeight = script.Parent.Size.y -- Height PLength = script.Parent.Size.x -- Length PWidth = script.Parent.Size.z -- Width x = script.Parent.Velocity.x y = script.Parent.Velocity.y z = script.Parent.Velocity.z rx = script.Parent.RotVelocity.x ry = script.Parent.RotVelocity.y rz = script.Parent.RotVelocity.z while true do Pressure = 1^(-1*(Par.Position.y/7)) AirDensity = Pressure/(53.3533*72) xDragCoefficient = (2*(Par.Velocity.x * 3.2808))/(((AirDensity*(Par.Velocity.x - AirsSpeed.x))^2)*PLength) yDragCoefficient = (2*(Par.Velocity.y * 3.2808))/AirDensity zDragCoefficient = (2*(Par.Velocity.z * 3.2808))/AirDensity xDrag = ((((.5 * AirDensity)*((x-AirSpeed.x)^2)* -- im busy finishing these please be quiet end
S1xty
#117497648Saturday, November 09, 2013 10:55 PM GMT

How would I determine which side is the one facing the direction of movement: __________________ | | side x ---> (movement direction) How would I use a script to determine that side x is the one facing the direction of movement?
cntkillme
#117497677Saturday, November 09, 2013 10:55 PM GMT

After 1 stud = .3048 meters I stopped reading, that's wrong Stravant said 1 stud = 1/20th of a M
Miyua
#117497707Saturday, November 09, 2013 10:56 PM GMT

^
S1xty
#117498106Saturday, November 09, 2013 11:01 PM GMT

Compare 20 studs to one character's height. Last time I checked 1 meter isn't 3 times higher than me. 3.2808 studs comes about 3/5 of the way up to a character's head. Therefore, very realistic. Your hero is incorrect cnt. I hate to tell you.
Rusemaster
#117498185Saturday, November 09, 2013 11:02 PM GMT

Use your godly mathematical talent to figure it out. Velocity and direction unit vectors.
soupsoupsoup3
#117498208Saturday, November 09, 2013 11:02 PM GMT

These are pretty interesting. Tracking this thread
cntkillme
#117498318Saturday, November 09, 2013 11:03 PM GMT

nope, you are incorrect
S1xty
#117498424Saturday, November 09, 2013 11:05 PM GMT

CFrame.lookVector?
S1xty
#117501460Saturday, November 09, 2013 11:39 PM GMT

x Side velocity of 100 = (100, 0, (Rotaion.y * 2.222222)) This works perfect :)
S1xty
#117501484Saturday, November 09, 2013 11:40 PM GMT

Rotation.y*
cntkillme
#117501806Saturday, November 09, 2013 11:43 PM GMT

Can you like PM, or go to OT.
Tenal
#117504409Sunday, November 10, 2013 12:12 AM GMT

You are all pathetic.
cntkillme
#117504561Sunday, November 10, 2013 12:14 AM GMT

sdfu tenol
S1xty
#117505924Sunday, November 10, 2013 12:32 AM GMT

--[[Scales: 1 stud = .3048 meters 1 weight = 1 lb ]] --[[ x Side velocity of 100 = (100, 0, (Rotaion.y * 2.222222)) ]] --[[ Drag Coefficient Formula: D = (2*F)/((p*v)^2)*A) D = drag coefficient F = force component in the direction of the flow velocity p = mass density of the fluid v = speed of the object relative to the fluid A = reference area Drag Equation: F = ((((.5*P)*(V^2))*C)*A) F = drag P = density of the fluid V = speed of the object relative to the fluid C = drag coefficient A = cross-sectional area Atmospheric pressure formula: p = p1^(-1*(h1/h2) p = atmospheric pressure p1 = pressure at height 0 (On earth 1) h1 = height h2 = scale height (On earth 7) dry air density formula: p = x/(R*T) p = air density x = absolute pressure R = gas constant for dry air T = absolute Temperature ]] --Settings: Temperature = 72 DeathForce = 245 -- 25 g's (25 * 9.8 m/s) AirSpeed = 0, 0, 0 Par = script.Parent PlasW = .7 CorrW = 7.85 DiamW = 7.85 FabrW = .7 FoilW = 7.7 GranW = 2.691 GrasW = .9 IceW = .919 MarbW = 2.563 BrickW = 1.922 ConcW = 2.403 PebbW = 2.403 SandW = 1.602 SlatW = 2.691 WoodW = .35 PHeight = script.Parent.Size.y -- Height PLength = script.Parent.Size.x -- Length PWidth = script.Parent.Size.z -- Width x = script.Parent.Velocity.x y = script.Parent.Velocity.y z = script.Parent.Velocity.z rx = script.Parent.RotVelocity.x ry = script.Parent.RotVelocity.y rz = script.Parent.RotVelocity.z while true do wait(.01) Pressure = 1^(-1*(Par.Position.y/7)) AirDensity = Pressure/(53.3533*72) xDragCoefficient = (2*(Par.Velocity.x * 3.2808))/(((AirDensity*(Par.Velocity.x - AirsSpeed.x))^2)*PLength * PHeight) yDragCoefficient = (2*(Par.Velocity.y * 3.2808))/(((AirDensity*(Par.Velocity.y - Airspeed.y))^2)*PLength * PWidth) zDragCoefficient = (2*(Par.Velocity.z * 3.2808))/(((AirDensity*(Par.Velocity.z - Airspeed.z))^2)*PLength * PHeight) xDrag = ((((.5 * AirDensity)*((x-AirSpeed.x)^2)*xDragCoefficient))) yDrag = ((((.5 * AirDensity)*((x-AirSpeed.x)^2)*yDragCoefficient))) zDrag = ((((.5 * AirDensity)*((x-AirSpeed.x)^2)*zDragCoefficient))) end Finally figured out something close to enough to exposure area.
cntkillme
#117506112Sunday, November 10, 2013 12:34 AM GMT

Stop annoying person
cntkillme
#117506135Sunday, November 10, 2013 12:35 AM GMT

this "treyreynolds" guy is not here, so PM him

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