DataStoreJoin Date: 2012-02-07 Post Count: 8540 |
@Build,
How doesn't it make sense? You're suggesting ROBLOX allows users to edit their controls, to what the user wants. Some games on ROBLOX rely on certain keys on the keyboard (E for an action, for examples or 'I' for Inventory, etc).
It wouldn't be realistic to allow users to rebind their keys, as they would need to keep changing them to accommodate what a game developer has used for their 'action key'. |
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Support, my rl friend ArmourMaster likes to use an inverted mouse for games, if this feature was implemented it would help him for ROBLOX.
Support for him, wouldn't make a difference for me.
"You overestimate my interest in your survival..." ~ Grieviks. |
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@Grieviks, Just like me. I love using inverted mouse, inverted looking.
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RifykohMJoin Date: 2010-12-25 Post Count: 1376 |
Support! |
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AderuxJoin Date: 2010-01-05 Post Count: 1901 |
Support.
But I swear, it will be so annoying if you had to PAY Robux for this. -.- |
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It would I hope they will be reasonable about it.
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8149Join Date: 2013-11-12 Post Count: 456 |
No support due to the fact you feel the need to be rude and insult anybody that says no support. You could ignore them or just not even respond but instead you decide to call them "idiots" when maybe they just don't want change. Also I'll justify my opinion, because I like the controls the way they are and do not see a need to change keys etc. |
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8149Join Date: 2013-11-12 Post Count: 456 |
Also no support because of this, "@Build,
How doesn't it make sense? You're suggesting ROBLOX allows users to edit their controls, to what the user wants. Some games on ROBLOX rely on certain keys on the keyboard (E for an action, for examples or 'I' for Inventory, etc).
It wouldn't be realistic to allow users to rebind their keys, as they would need to keep changing them to accommodate what a game developer has used for their 'action key'."
Answer that. |
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8149Join Date: 2013-11-12 Post Count: 456 |
Also no support because of this, "@Build,
How doesn't it make sense? You're suggesting ROBLOX allows users to edit their controls, to what the user wants. Some games on ROBLOX rely on certain keys on the keyboard (E for an action, for examples or 'I' for Inventory, etc).
It wouldn't be realistic to allow users to rebind their keys, as they would need to keep changing them to accommodate what a game developer has used for their 'action key'."
Answer that. |
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support
1100100100100110101101010110101101011010101011010110101101010110101101010111010101010110 |
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Easy, see if you have the same rebinded key it will open up that action and whatever they rebinded, unless it's movement. |
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ked2000Join Date: 2011-07-10 Post Count: 1059 |
I like it, and then I don't like it at the same time.
I will support, only if the developer can select which keys players could bind and set keys that cannot be changed(game developers can also restrict arrow keys and or wasd).
By the way, SuperGogeta101 has a point(you probably should not had over reacted). Game developers can create their own system for that. Teem Combat by GollyGreg, has a system that allows players to change their controls. |
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FriedtjofJoin Date: 2010-07-02 Post Count: 1932 |
Remap your keyboard.
There you have it, an easy, localized suggestion that won't interfere with games, and also allows you so much more room for change. |
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