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Maybe a version of the game where there are no Gamepasses? I really hate when there's those people who have all of the gamepasses, so they're super fast and super hard to kill.
GSTFTIME GOT INTO MY ACCOUNT: https://twitter.com/fatdoggy100/status/399143788624375808/photo/1 |
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Make a max amount of time for one hunger game to be. I.e. 15 min. |
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@wealthy; no, that will ruin it.
you're just a person who cant surive |
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annfssm2Join Date: 2013-06-29 Post Count: 4 |
A large variety of weapons.
Zombies stay in their area.
A dome around the arena.
A way to fix the flying of players out of the map when they fight.
Tokens for each district to be resembled by.
Training room.
Brighten up the night a little more.
Monkeys.
Animals to hunt for food.
Ways to make fire or traps. |
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CCONXJoin Date: 2012-01-25 Post Count: 31 |
Refillable water bottles, only by sponsor, but really expensive cause of its usefulness.
Food from sponsors.
Medicin from sponsors that prevents poisons for some amount of time. |
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BrandoZeeJoin Date: 2013-02-28 Post Count: 44 |
Take away the thirst bar its hard to get water |
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iKazumaJoin Date: 2013-06-10 Post Count: 22 |
Make training center!!!! |
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more occurrence of water and food.
hidden weapons.
more disasters.
bigger environment.
make it addictive. |
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Rounds end way too fast, make days and nights longer,
add somekind of storage system, like backpacks in the cornucopia,
add crafting in the wilderness, look at Survival 303 crafting by Davidii, some of his places are open source.
Overall add a more survival aspect to the game
Thankyou ! |
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EmuuuJoin Date: 2013-01-07 Post Count: 161 |
As in the first ever Hunger games, (That was a 60 seconds battle thing)
Add a Small Reaping, So while we await what district we're in, rather then letters appearing on our screen, We have an actual room.
And also Pods before the games, And if they don't go in they'll get killed, (Killing the AFKs)
Also what Finnick had, A Triendent!
Hopefully you look at all of these :< |
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shyguy860Join Date: 2008-09-27 Post Count: 145 |
Here is my suggestions,
Put mountains in the background, it will look nice.
Make the killer monkeys!
Make hunger and thirst bars last longer, my guy starves under 5 minutes :l
ACID RAAAIIIINNN!
Thunder tree, or allowing player to electricute people in the water
The dome breaking ( make it rare if you do this)
Force fields that damage the player if touched.
Training room!!!!!!
And last but not least, a spear. |
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EmuuuJoin Date: 2013-01-07 Post Count: 161 |
Also, Add the dome! When you touch it you explode!
And if you could, add the tributes that had died at night fall! |
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CCONXJoin Date: 2012-01-25 Post Count: 31 |
Make it so people in the game can see who died,
food and water sponsoring,
match and fire wood sponsoring,
crafting (trap making, low damage weapon making (or just not as good as regular), stuff like that),
huntable animals,
tree climbing and fall damage,
dome,
i know its not according to movie but crossbow and regular bow would be nice,
more supplies like compases and watches that sort of stuff (like i said before water bottles),
thats all i can think of. |
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AxeIIeJoin Date: 2010-08-07 Post Count: 1777 |
How about a head gamemaker? And the head gamemaker can choose what weapons are in the game at the beginning? Like he/she can make it so that there are only maces or swords or bows etc. available during the beginning of a round or they can choose a mixture of all the weapons. [2]
Also, I know you dismissed it last time, but a launch room for each of us that we're teleported. Then we can step into the tube and if we don't within a certain time, you die. |
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+Instead of zombies, try monkeys :)
+Make the cornicopia faster? :D
+Make the Food and Thirst last a liiitttlllee bit longer..
thanks, byee :) |
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KillKayJoin Date: 2010-10-19 Post Count: 61 |
Just Poking Holes In Your Game! I'd Like You To Use These Ideas:
-Color On Outfit For Each District To Tell Apart (Red, Blue, Green, etc.) In Case They Team Up Or Something
-Undercover Arms & 2.0 Torso/Legs For Outfit
-Maximum Player Limit In Order To Play Lowered To 4
-Sponsor Part (ONLY FOOD/WATER. SHOULD'VE GOTTEN A WEAPON.)
-Marble Balls In The Lobby (Bordem Suppressed)
-Invisible Forcefield At Edge Of Map (Simply If They Try To Go Off Map, Fling Them Back In Map, Damage 50 Health.)
-Make Spear Weapon And Axe That Has Length Of Mace. Must Be Level 10+ In Those In Order To Throw.
WILL HAVE MORE IDEAS LATER. I OBLIGE YOU TO CONSIDER AND PUBLISH THESE IDEAS, AS WELL AS CREDIT ME ON GAME PAGE. |
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KillKayJoin Date: 2010-10-19 Post Count: 61 |
-Make New Sprint Button Q instead of shift. People use mouse lock.
-The weapons I stated earlier shall be placed at the cornucopia. They are to be unique weapons, not valid to sponsor. |
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Some of the things I plan to do tomorrow/today (Nov 25):
+ More Disasters
* Acid Rain?
+ Possible Forcefield-Type thing at Edge of Map
+ Dead Tributes Slideshow at Night
+ More Weapons
+ More Sponsor-Only Items
* A better way to get S$
+ Have Spinning Cornucopia throw players off somehow
+ New Arena Types
+ Better Reaping
+ Keys (Such a Sprint) Customizable
A Training Center will definitely come by. Its one of the most popular suggestions. The thing is, I want to go all out (With the Halograms and such) but still need to limit lag. It's gonna be a minute before it comes. |
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add game controller so he/she can control certain things (e.g when it spins)
add maybe a crouch feature so enemies dont see you |
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You could add a small system where the people in the arena can see how many people are left instead of just wandering around with their friend or ally c: |
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nvivnJoin Date: 2012-08-23 Post Count: 350 |
spear por favor...
also why not classes?Like different classes affect your stats.
Tracker:Based on Team Fortress(Classic) Scout
The Pros:
+30% Move speed
+40% Knife damage
+10% Axe damage
+20% Thrown Axe accuracy
+20% chance to dodge attacks
+10% Sprinting speed
+ New ability:Traps
+ New ability:Tracking
The Cons:
-40% Mace damage
-20% Sword damage
-40% Bow&Kunai damage
-30% Health
-20% Stamina
-10% Stamina regeneration
The purpose of such a class is a fast moving,soft and weak hitting character that makes use of crafty tactics to stay alive(traps).The Tracker's traps will vary among 3 an offensive trap that damages foes,a defensive trap that misleads foes from you and a trap that will leave your foes hanging,literally.
The Tracker's Track ability simply lets a tracker know if a player that is tagged by the Tracker by hitting that player with a ranged weapon within 30 studs of the Tracker.
To offset the Tracker's distinct advantages of speed let's give the Tracker less stamina and less stamina regeneration for the price of increased move and sprint speed
Warrior:Self-explanatory all out melee fighting class
The Pros:
+50% Health
+10% Stamina Regeneration
+30% Sprint speed
+40% Sword damage
+20% Mace damage
+30% Knife damage
+20% Axe damage
+20% Thrown Axe range
The Cons
-10% Move Speed
-40% Bow&Kunai damage
-20% Bow&Kunai accuracy
-10% Thrown Axe Accuracy
+30% Bow&Kunai reload time
+15% Hunger drain
+15% Thirst drain
This class' main purpose in life is to make it hell for those mushy trackers and Hunters by having more damage with the Sword/Mace which have obviously a lot more range than their Knives or Axes unless the Tracker decides to throw the latter of course.Besides having massive stat boosts for melee weapons their ranged weapon stats are heavily reduced and to balance the fact that they regenerate stamina more along with increased sprint speed there is also the fact that they have 50% more hp which is balanced more by the fact that they loose hunger/thirst faster.
Aside from their major problem with supply they are excellent melee fighters that can stand toe to toe with a pass owning Tracker/Hunter.
Hunter:Essentially a Tracker that's good with a bow/Kunai
The Pros:
+30% Bow/Kunai accuracy and damage
+20% Bow/Kunai range
+40% Stamina regeneration
+40% Sprinting speed
+30% Knife damage
+20% Swimming speed
-20% Bow/Kunai reload
-30% Thirst drain
-30% Hunger drain
The Cons:
-20% Health
-35% Movespeed
-40% Axe damage
-40% Sword damage
-40% Mace damage
The main goal for users being a Hunter is that their Ranged weapons along with their Knives will get massive boosts along with the many desirable traits that help survival.
But the fact that there are many boosts to the Hunter's survival it is completely offset by the fact that they move 35% slower but is balanced by the fact that they sprint really fast and their stamina regenerates faster that regular tributes. |
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nvivnJoin Date: 2012-08-23 Post Count: 350 |
Also forgot to list a "Leveler" class that simply uses defaultio stats and to balance classes with the passes only one pass at a time
(classes and passes to be used could be chosen after being reaped |
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Gamemakers CAN be added here, even though the clock is automatic. There are several things they can manipulate that does not ruin anything.
+Spin the Cornucopia when they want to (Make it lethal)
+Turn the clock around, so it will go counter-clockwise
+Mix the disasters up
+Manipulate temperature
+Manipulate speed of the clock
+Manipulate Day and Night time. (Barely usable, since it is very op)
+Activate ALL of the disasters for 5 seconds. Clock goes on afterwards, like nothing happened.(Usable once per game)
And so on. No need to interfere the clock's automatic stuff.
Other ideas:
+MONKEYS INSTEAD OF ZOMBIES
+Training roooom!
+Make night time shorter / Add something so we can actually SEE something and not hide and consume our food to survive the night.
+Make something to let us identify posionous food / Make specific poisonous food, do not randomize them. E.g. Red apples healthy, green apples not, etc.
That's all .__. Things might be stupid but these are personal ideas. |
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isokaJoin Date: 2011-08-18 Post Count: 94 |
I think when you walk off the circle before you start you shouldn't just respawn and miss the game,I think you should be frozen for an extra 30 seconds,a 30 second disadvantage. |
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syirinJoin Date: 2008-02-06 Post Count: 16 |
Hey, Im just telling,
Mace is too powerful, it is an unfair weapon.
People can kill everyone just with a single hit with it. I wish you can change the stat of that weapon, thanks. |
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