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Arxenious
#119078282Saturday, November 30, 2013 5:08 AM GMT

So, I began thinking, what updates might be beneficial for builders to help them to build more efficiently and more creatively? Well, I thought, what if builders could use a block to negate a certain amount of mass/blockspace? It was then I thought of the negative block. Basically, the block would undo a part of a larger 'positive' block (Ex. If you have a Cylinder mesh, and you put a smaller 'negative' block with a cylinder mesh inside of it, it would create a tube/pipe). With this block type, you would potentially have the power to hollow out blocks by putting a smaller negative block inside it. Additionally, higher-end builders could use the negative block in a 'sculpting maneuver', applying it at different angles to create a unique mesh/block form. The blocks would appear as invisible or semi-transparent blocks that could be moved, scaled, and rotated the same way as a normal block. You can then set these blocks as children (sub-sets) of the block you want to 'sculpt' and right-click them. among the menu options would be one: 'Apply negative block affect'. Then the block would be permanently in place and a part of the block. [Note:] This block would alter the collision bounds of a block; in this way you could create a tunnel by using and applying a negative block. This thread will be updated more and more, post comments and other ideas below, and thanks for reading. ~DarknessOfDestiny
ShenErzi
#119078987Saturday, November 30, 2013 5:17 AM GMT

Very interesting idea! Started to sound like black holes until I finished the passage. I Support!
HumanMop
#119079484Saturday, November 30, 2013 5:24 AM GMT

I'd thought of this a while back, just didn't exactly know how to explain it. support. :3 -=Robo=-
featherd
#119161358Sunday, December 01, 2013 12:20 AM GMT

^ Same here Support.
CaffeinatedPixels
#119161437Sunday, December 01, 2013 12:21 AM GMT

Intredasting.. Support.
Presidente_Trump45
#119161739Sunday, December 01, 2013 12:24 AM GMT

Very good idea. Support. One problem is that it might require ROBLOX to figure out a way to divide the existing collidable brick into its uncollidable parts
VectorGrand
#119161803Sunday, December 01, 2013 12:24 AM GMT

Supported ,AALL LLL THIS SHOULD BE IMPLENTED BAI NOW!
extra_spicy
#119162430Sunday, December 01, 2013 12:30 AM GMT

Ehhh I'm honestly not sure how roblox's engine can do this without splitting up the brick, but support
WillOfFire99
#119162650Sunday, December 01, 2013 12:32 AM GMT

Support! *Claps*
Copiale
#119163921Sunday, December 01, 2013 12:43 AM GMT

Supported by yours truly.
Arxenious
#119163974Sunday, December 01, 2013 12:44 AM GMT

Thanks Ice lol
Espithel
#119164577Sunday, December 01, 2013 12:49 AM GMT

Support.
Birath123
#119165776Sunday, December 01, 2013 1:01 AM GMT

[ Content Deleted ]
TechnoStorm
#119166916Sunday, December 01, 2013 1:12 AM GMT

Support.
theblablybla
#119167153Sunday, December 01, 2013 1:14 AM GMT

If only this could actually be implemented
acefireboyyey
#119186186Sunday, December 01, 2013 4:18 AM GMT

Support.
DeadlyNyo
#119189118Sunday, December 01, 2013 4:48 AM GMT

Support! Simply Brilliant!
NovusTheory
#119193407Sunday, December 01, 2013 5:28 AM GMT

Support
ryugarulz
#119195703Sunday, December 01, 2013 5:54 AM GMT

Supported.
McNifficent
#119196603Sunday, December 01, 2013 6:06 AM GMT

Support.
Zootopia
#119203441Sunday, December 01, 2013 7:47 AM GMT

I LOVE THIS IDEA AS MUCH AS I CAN BECAUSE OF ALL THE BUILDING PROBLEMS I USUALLY HAVE, but understand how hard it would be to code something like this.
FrostVeins88
#119204528Sunday, December 01, 2013 8:06 AM GMT

This idea is very dashing... I support this. -=Mind Over Matter=-
Nomskittlederp
#119208377Sunday, December 01, 2013 9:28 AM GMT

TL;DR but support to be like everyone else
[rfa#hidefromsearch]
#119211015Sunday, December 01, 2013 10:52 AM GMT

[rfa#hidefromsearch]
nvivn
#119211501Sunday, December 01, 2013 11:06 AM GMT

Dramatically decreases block count!Brilliant suggestion!

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