AlixeTiirJoin Date: 2008-11-18 Post Count: 6179 |
"Wake up, Agent [ERROR 404, PLEASE CONTACT ADMINISTRATOR]" a buzzing mechanical voice awakens you from your anesthetic induced slumber.
You're on an operating table - maybe you volunteered for this, maybe the terms of the agreement weren't quite clear, maybe you had been captured, or maybe you had too much [PIRATE JUICE] one night, and you don't quite remember making a bet.
In any case, you're fine now. Sort of. You walk out of the sterile white room, stained with red blood, as a camera on a rail chirps at you, something about "[ERROR 404, AGENT HOMETOWN NOT FOUND, SWITCHING TO DEFAULT]" and then bellowing in a deep voice about some small town in Texas.
Outside of the room, there are others like you - each one has a different story, a different past, but you all have the same future. You walk along the path in front of you, travelling through grey hallways of metal and concrete - you approach a briefing room and go inside. The commander's facial features are sharp, he has a malicious feel about him, but before you can say anything, he opens his mouth.
"I'm commander Marley, and you... you've got work to do."
=======
Briefing:
You are an individual, whom, for whatever reason, has been recruited by the United States government for a series of cybernetics experiments - the experiments appear to be successful, but they require field testing. Your job as an agent is to test the efficiency of the cybernetics while furthering the goals of the U.S.
The tasks may range from simple courier missions, to destroying terrorist cells, to toppling entire bases - however simple or complex a mission may seem, it is assured to be an adequate test of your abilities.
As for what the cybernetics *are*, and whether you'll need training using them, all will be explained in time.
Cybernetics Explanation:
Your cybernetics implants are divided into seven 'cores', one for each color of the visible spectrum, and you may only have one core, as they replace your heart. The cores' abilities will be explained here.
Heat Core, red: The Heat Core is primarily focused on the absorption and manipulation of heat, this makes you more resistant to heat, however, you are not immune to it. The Heat Core can cool an area as well as heat it, however, energy is always conserved, which means to cool an area is to take the heat inside of you, and to heat an area will cost you valuable energy.
Kinesis Core, orange: The primary focus of the Kinesis Core is the manipulation of kinetic energy - the motion of matter. The nature of this core makes its user more powerful against physical attacks, reducing the harm they take from kinetic energy, however, this isn't the only skill of the Kinesis Core; telekinesis is a powerful ability granted by the Kinesis Core.
Electric Core, yellow: The Electric Core grants its user the ability to manipulate electromagnetic fields, which manifests as ferrokinesis(motion of metal), lightning bolts, long-term energy storage, and resistance to electrical attacks. However, many of the skills of the Electric Core(such as lightning bolts) cost more energy than the other cores.
Life Core, green: The Life Core allows the manipulation of existing life(however, new life cannot be created without the matter to do so), through means of subtly influencing living things through microbial parasites, contracting a virus simply to spread it, or even causing malignant growths by touching someone. The users of the Life Core are immune to disease, however, they act as carriers for it.
Portal Core, blue: The Portal Core is the most esoteric of the cores, creating wormholes via the use of dark matter, allowing abilities such as teleportation, and, interestingly, due to the manipulation of dark matter, flight and the reduction of the mass of objects.
Matter Core, indigo: The Matter Core allows for the manipulation of matter, such as warping it into different shapes, crumbling it to dust, and dissolving it into liquid. Users of the Matter Core can have volatile, less controllable abilities, as well, such as instantly transforming their daughter into gold. Great job, Midas.
Light Core, violet: The Light Core allows for the manipulation of photons and light, manifesting in abilities such as lasers, holograms, and lights. Because the light core allows bending light, it can also create shadows, invisibility, and can cause cancer via releasing high energy photons that ionize flesh.
Classified Cores(only select members can use these):
Earth Core, brown: The Earth Core's major ability is to manipulate both gravity and electromagnetism, in order to control the earth. The Earth Core grants abilities such as geomancy and flight. The Earth Core is barely controllable, thus, very few exist.
Faith Core, cyan: The Faith Core does nothing except for subtly influence probability to the owner's belief. Although it may seem weak, the Faith Core can be the most powerful in the right hands. The Faith Core is extremely difficult to control, and most of the time only alters things to favor its owner's beliefs, however, if the wielder of the core knows this, they could gain greater control over it...
Mimic Core, grey: The Mimic Core is much like the original core, however it is far less volatile and therefore the energy doesn't corrupt the user's mind. The Mimic Core possesses all the powers of the seven cores to a far lesser degree in terms of power, however, unlike the original core, the Mimic Core lacks classified cores and must touch a core user to gain their power, being only able to carry one ability at a time. The Mimic Core has less power than any of the main cores, for example, it can lift a metal barrel with the Orange core's power, but cannot lift a car or truck as the real orange core can.
==
A fact to remember when using all cores is that their effects create a glowing aura on the effected target, making them difficult to hide from civilians(who may comment that the Matter Core is "dark energy", or the Kinesis Core is "fire, maaan"). It is recommended that you avoid using your core powers unless it's required.
Remember, the abilities portrayed here are just examples - with a creative mind, you can use the cores for so much more.
==
RULES AND REGULATIONS:
1. You are not a god, don't act like it.
2. I get the final say on everything
3. It's preferred that you use "I bend down to devour the flesh of my fallen opponent. Reveling in his blood on my tongue, I laugh maniacally" instead of "*eats dead guy* muahahahahahahaha"
4. Fraternization is violation of regulations, also you have no heart. That being said, I'm not responsible for your "rom.ances" nor do I endorse them
5. No, you are not a nine foot tall half-dragon-half-demon orphan with long white hair and violet eyes, who has a grimdark past where his family was murdered by the government for no good reason and now they want revenge. Also, you were the outcast emo kid who no one loved anyways, so you're glad they're dead. tl;dr, no mary sues.
7. Recognize that I skipped 6, and make note of this on your CS
8. The thread adm.ins are me, SwedishLemon, and Soardlo.
9. The game takes place in New York, not Arizona, not Oklahoma.
===
-SWEDISHLEMON'S CHARACTER SHEET-
Na.me: Fin Mccalister
Codename: Runner
Ag.e: 17
Appe.arance: He has a brown Fauxhawk, which he acomplishes through spit and the wind.. Fin stands at about 5'5 and has brown eyes. Fin isn't very clean and has many bruises from his constant parkour. Fin has a gap between his front teeth, and is missing his left canine.. Fin's only pair of clothing is a brown T-shirt, a tattered black jacket-shirt, and a pair of black dress pants with ripped knee holes, and tattered shins parts. Fin, although he does not work out like some of the other agents, still has a fair amount of strength and muscle due to missions and parkour.
Gen.der: Male
Core: Brown, Geomancy
Biography: Lost in a store by his mother when he was ten, Fin had to learn to take care of himself. Through pickpocketing, running from the police, and learning Parkour, Fin learned how to take care of himself relatively easy.
Fin didn't have any friends, not like he needed any. His extreme loneliness eventually led him to speak to pigeons, but when they flew off, he bgan talking to rocks. This began a small case of dilusions where if he spoke to a rock, it would speak back to him in his head.
His obsession of rocks led to him being the perfect canidate to control the difficult brown core. They sent police after him, however they were actually trained agents and caught him easily.
They gave him a release form to leave jails, but Fin signed it obliviously. It was actually a contract of him agreeing to these experiments. Fin blacked out from an anesthetic injection, and awoke with his brown core.
Skills: Parkour, pickpocketing, sprinting.
Assets: Rolex watch, small switchblade, pair of fingerless gloves for parkour.
What number do I like to skip?: 6
alixetiirrrr's character sheet.
Na.me: Vincent Halborough
Codename: Boston
Ag.e: 26
Appe.arance: Vincent has short brown hair and a dark tan. He wears a green t-shirt and jeans most of the time, and has a mole on his chin. Vincent is thin and tall, as might be expected of a runner. Vincent's facial features are pointy and gaunt.
Gen.der: Male
Core: Cyan, Faith
Biography: Vincent was once a runner in his high-school and kept being a runner ever since, even after he got a job as a computer programmer. He'd always wanted to join the military, though, since he was young, and thus would spend a lot of time on the shooting range. When he saw a seedy ad on the internet that promised work in the military in exchange for a few medical experiments, it was no wonder that he clicked it and signed the dotted line without reading.
Skills: Running, running, running, and did I mention running. Also he can operate firearms and is good at computers.
Assets: A house just outside the east border of the state of new york, a ladder in that house, a pair of running shoes, a smartphone, an mp3 player, a simple silver ring, and a broken car.
What number do I like to skip?:6
CS:
Na.me:
Codename:
Ag.e:
Appe.arance:
Gen.der:
Core:
Biography:
Skills:
Assets: (items, property, connections, etc.)
What number do I like to skip?:
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