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Synthesis29
#1206355Tuesday, June 03, 2008 7:15 PM GMT

The problem is that it doesn't show the hint.
Dr01d3k4
#1206378Tuesday, June 03, 2008 7:17 PM GMT

Try these: print("dr01d3k4's Save/Load script loaded successfully!") function hidehint(a) local b = a:GetChildren() for c = 1, #b do if (b[c].className == "Hint") then b[c]:remove() end end end function showhint(d, e) local f = Instance.new("Hint") f.Parent = d f.Text = e end function onChatted(msg, recipient, speaker) if (string.sub(msg,1,5) == "load/") then local findrandom = speaker.RandomFactor.Value local kills = string.sub(msg,6) - findrandom local deaths = string.sub(msg,7) - findrandom speaker.leaderstats.Kills.Value = kills speaker.leaderstats.Deaths.Value = deaths findrandom.Value = math.random(1,10) end if (string.sub(msg,1,5) == "save/") then local findrandom = speaker.RandomFactor.Value local kills = speaker.leaderstats.Kills.Value local deaths = speaker.leaderstats.Deaths.Value local newkills = kills + findrandom local newdeaths = deaths + findrandom local code = ""..newkills..""..newdeaths.."" hidehint(speaker.Character) showhint("Your code is "..newkills..""..newdeaths"", speaker.Character) end end function onEntered(newPlayer) local random = Instance.new("IntValue") random.Name = "RandomFactor" random.Value = math.random(1,10) random.Parent = newPlayer newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onEntered) And: print("dr01d3k4's Save/Load script V2 loaded successfully!") function hidehint(a) local b = a:GetChildren() for c = 1, #b do if (b[c].className == "Hint") then b[c]:remove() end end end function showhint(d, e) local f = Instance.new("Hint") f.Parent = d f.Text = e end function makecode(player, kills, deaths, random) local id = player.UserID local code = (id / 100) + random + (kills / deaths) hidehint(player.Character) showhint("Your code is "..code.."", player.Character) end function onChatted(msg, recipient, speaker) if (string.sub(msg,1,5) == "load/") then local findrandom = speaker.RandomFactor.Value local kills = string.sub(msg,6) - findrandom local deaths = string.sub(msg,7) - findrandom speaker.leaderstats.Kills.Value = kills speaker.leaderstats.Deaths.Value = deaths findrandom.Value = math.random(1,10) end if (string.sub(msg,1,5) == "save/") then local findrandom = speaker.RandomFactor.Value local kills = speaker.leaderstats.Kills.Value local deaths = speaker.leaderstats.Deaths.Value -- local newkills = kills + findrandom -- local newdeaths = deaths + findrandom -- local code = ""..newkills..""..newdeaths.."" -- hidehint(speaker) -- showhint("Your code is "..newkills..""..newdeaths"", speaker) makecode(speaker, kills, deaths, findrandom) end end function onEntered(newPlayer) local random = Instance.new("IntValue") random.Name = "RandomFactor" random.Value = math.random(1,10) random.Parent = newPlayer newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onEntered)
Dr01d3k4
#1206732Tuesday, June 03, 2008 7:46 PM GMT

Update: print("dr01d3k4's Save/Load script loaded successfully!") function hidehint(a) local b = a:GetChildren() for c = 1, #b do if (b[c].className == "Hint") then b[c]:remove() end end end function showhint(d, e) local f = Instance.new("Hint") f.Parent = d f.Text = e end function onChatted(msg, recipient, speaker) if (string.sub(msg,1,5) == "load/") then local findrandom = speaker.RandomFactor.Value local kills = tonumber(string.sub(msg,6) - findrandom) local deaths = tonumber(string.sub(msg,7) - findrandom) speaker.leaderstats.Kills.Value = kills speaker.leaderstats.Deaths.Value = deaths findrandom.Value = math.random(1,5) end if (string.sub(msg,1,5) == "save/") then local findrandom = speaker.RandomFactor.Value local kills = speaker.leaderstats.Kills.Value local deaths = speaker.leaderstats.Deaths.Value local newkills = kills + findrandom local newdeaths = deaths + findrandom local code = ""..newkills..""..newdeaths.."" hidehint(speaker.Character) showhint("Your code is "..newkills..""..newdeaths"", speaker.Character) end end function onEntered(newPlayer) local random = Instance.new("IntValue") random.Name = "RandomFactor" random.Value = math.random(1,5) random.Parent = newPlayer newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onEntered)
xSTITCHx
#1207194Tuesday, June 03, 2008 8:22 PM GMT

It still won't work.
gordonrox24
#1209479Tuesday, June 03, 2008 11:02 PM GMT

dingdong272 has it figured out
Cooljon824
#1209674Tuesday, June 03, 2008 11:20 PM GMT

That could work. Try it. I have a save/load script that works. But im not willing to give that away publicly.
vane1700
#1217094Wednesday, June 04, 2008 6:04 PM GMT

=( (sadface)
xITACHIx
#1217114Wednesday, June 04, 2008 6:05 PM GMT

Yes i know your feelings Vane :l
vane1700
#1217275Wednesday, June 04, 2008 6:28 PM GMT

lol
xITACHIx
#1218522Wednesday, June 04, 2008 7:57 PM GMT

EPIC!!......................Script that don't work XD

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