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#138258510Thursday, June 26, 2014 3:38 PM GMT

[rfa#hidefromsearch]
SniperAssassinPro
#138260325Thursday, June 26, 2014 3:58 PM GMT

Deathrun game is awesome
LOLNaadir2006
#138945084Wednesday, July 02, 2014 4:08 AM GMT

Fearless, I'm making a Map called CRAZY CITY. So a CITY might be the next thing.
SnowGaming
#140287550Monday, July 14, 2014 9:11 AM GMT

I have a suggestion for the game: More maps!!!
RedMutt
#141160704Tuesday, July 22, 2014 1:25 PM GMT

For everyone asking what the song is, it's BlueFoxMusic - Colossus
Brookwest
#141161497Tuesday, July 22, 2014 1:44 PM GMT

i die because i jump several times?
CreamyBadness
#141162651Tuesday, July 22, 2014 2:06 PM GMT

Maybe add a system where you can pass through other players bot not the map parts. This will help REDUCE pushing.
CreamyBadness
#141162769Tuesday, July 22, 2014 2:08 PM GMT

While your at it, switch to DataStore. Many people have the problem of losing their data.
Zomebody
#141175496Tuesday, July 22, 2014 5:06 PM GMT

"Maybe add a system where you can pass through other players bot not the map parts. This will help REDUCE pushing." Impossible to achieve. And we already have Datastore.
kirby0189
#141384211Thursday, July 24, 2014 1:42 PM GMT

Add a script where if someone pushes someone and kills them, the pusher dies too.
Zomebody
#141388329Thursday, July 24, 2014 2:44 PM GMT

"kirby0189" Impossible.
LethalRaptor
#142589087Monday, August 04, 2014 5:18 PM GMT

[ Content Deleted ]
ihsandanish
#143062247Saturday, August 09, 2014 6:17 AM GMT

masterblokz
#143062681Saturday, August 09, 2014 6:25 AM GMT

Stop saying things are impossible because you cant make them. That would be stupid anyways, people don't intentionally push you, its roblox physics.
Cheeso135
#143079089Saturday, August 09, 2014 1:18 PM GMT

*raises eyebrow* I'm out.
Zomebody
#144042002Wednesday, August 20, 2014 1:33 AM GMT

@masterblokz, "Stop saying things are impossible because you cant make them." There is literally no way to prevent pushing unless we make our own custom characters which would take weeks of work with little to no profit because nobody would notice the change anyways. The HumanoidRootPart object inside the character's Model has its CanCollide locked to true. Using scripts to change that property will result in the Part's CanCollide still being set to true. Therefore there is literally no way to prevent people from pushing each other. There is also no way to make people stand up right away after falling over because of the 'spazzing' things that happens when you fall. Yes, with a lot of effort we can make our code set players back on their feet, but after releasing them the 'spazzing' will still be busy, making the player fall over again. There's also no way to disable that. If you're ever going to say that I'm saying this stuff "because I'm not experienced enough", make sure your own comment is right first. Thank you.
Cheeso135
#144046596Wednesday, August 20, 2014 2:35 AM GMT

lol
masterblokz
#144051014Wednesday, August 20, 2014 3:42 AM GMT

Didn't say you werent experienced, and I know that the root part is set to true, but you can make it so that when another player touches someones torso and when the person who touched it is not standing up and dies, you can kill the pusher.
Cheeso135
#144063119Wednesday, August 20, 2014 12:06 PM GMT

Then…..No one would ever win. Pushing is a part of the game that must take skill to be avoided….if you don't have that skill….to bad for you :D
Zomebody
#144167279Thursday, August 21, 2014 8:33 PM GMT

"Didn't say you werent experienced, and I know that the root part is set to true, but you can make it so that when another player touches someones torso and when the person who touched it is not standing up and dies, you can kill the pusher." The amount of time needed to make that work is just not worth it. What if someone else touched the person who fell right after the guy got pushed? Then the wrong person would be killed. Also, I didn't say I'm inexperienced. I'm just not a 'perfect developer'. There are many people out there who are better than me, but I'm still one of the good developers out there.
Eppobot
#145955973Saturday, September 13, 2014 10:47 AM GMT

new maps coming soon?

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