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Reinitialized
#120997595Tuesday, December 24, 2013 12:21 AM GMT

Hello there developers! My name is Gavin [aka Reinitialized], and for quite some time now, I have been wanting to create something that will assist in game developments at any scale. My dream of being here on ROBLOX has been to create something that may not exactly be playable, but will give users who are serious into the game development field a powerful utility that allows users of any skill to easily administrate their game, and collect data to help improve their game. And not only is it a tool for the game owner, but is also a tool for the players. This tool gives the players an ability to communicate with the game owner [Giving feedback and taking a survey], get assistance on the game they are playing [Provided that the game creator has enabled this feature and provided proper help info], and replace some of the standard client HUD features [New Players List, better chat, etc.]. Better yet, this utility can take advantage of several of the new features ROBLOX has been releasing! Examples: HttpService; SurfaceGuis; Potentially more; What I want to make of this Utility is a tool that is used as a ROBLOX Game Dev standard. Users who want to make a platform-like game can easily insert this program, configure their settings, and publish their game. The only problem is this: I am ONE person. This is theoretically possible, but is also IMPOSSIBLE. There is NO WAY I can do this ALL on my own. So first off, before I start evening ASKING for people who are willing to develop this program with me, I want to ask on WHAT YOU THINK of this. Is this something you think is necessary? Is this worth the time and effort? Please, let me know. ---Some ideas of what I have in store of this program--- Simple Key: [REQUIRED] :: Something I think is an absolute necessity for this to be possible. If you don't think so, let me know why! [RECOMMENDED] :: Although not required, I highly recommend this and would love to see it come true! [REQUIRED]: ServerClient communication -> Although I know this can lead to several issues, I think I have some ideas to prevent users from being able to freely modify theses values using Cheat Engine without hell. [RECOMMENDED]: SGExtensions -> Allow game developers to extend the features of SafeGuard beyond what comes out of the box. So basically, adding on to what is already here. [Somewhat like Studio Plugins] [RECOMMENDED]: Local UserInterface -> This tool would be horrible unless we could get the User Interface to work locally. That is why I feel ServerClient communication is absolutely necessary. If this is to be possible, we need that ability to communicate easily. AGAIN: I am NOT REQUESTING for developers YET! I want to see what this community thinks of this. I personally think this tool could be very useful, and although not previously mentioned, could help with exploiting. Thanks; Reinitialized
celestala
#120998127Tuesday, December 24, 2013 12:27 AM GMT

As interesting as it seems, tl;dr
MettaurSp
#120998147Tuesday, December 24, 2013 12:28 AM GMT

I already know ways how this can be done with minimal risk, and I bet so do a lot of other users regular to this section who may be reading this. The project itself isn't that large if you know where to start and how to do it. I already got started on something like this for a game I am working on, but have yet to implement it into the game as my laptop I primarily isn't usable at the moment. Good luck on your distribution though!
cntkillme
#121012844Tuesday, December 24, 2013 2:55 AM GMT

lol'd Raiden
Reinitialized
#121052708Tuesday, December 24, 2013 3:19 PM GMT

A quick bump. Just to see if this still sparks any interests.
devTree
#121052889Tuesday, December 24, 2013 3:21 PM GMT

Sounds coolio. btw ur gavin l0l
200AB
#121053165Tuesday, December 24, 2013 3:25 PM GMT

"ServerClient communication" http://wiki.roblox.com/index.php/Remotefunction http://wiki.roblox.com/index.php/Remoteevent I guess a lot of people still don't know about this. That is half of this project done.
200AB
#121053275Tuesday, December 24, 2013 3:27 PM GMT

About a year ago I had made a way fro server-client communication, but it used stringvalues and as you can imagine is very insecure. With remote(functions/events) this is incredibly easy and completely safe now.
Reinitialized
#121053316Tuesday, December 24, 2013 3:28 PM GMT

@200AB; Yes, I planned to use those.
200AB
#121053564Tuesday, December 24, 2013 3:31 PM GMT

@rein Then this isn't that complicated of a project? You should be able to do it on your own just fine.
Merely
#121077031Tuesday, December 24, 2013 7:48 PM GMT

I don't understand the purpose of this. What exactly are you trying to do? Your description is vague. The idea of a better mechanism for player -> creator feedback isn't a bad one, but why are you grouping it with a new HUD and server->client communication (which can already be done with RemoteFunctions and RemoteEvents)? Local UserInterface > what is this? "Better yet, this utility can take advantage of several of the new features ROBLOX has been releasing! Examples: HttpService; SurfaceGuis; Potentially more;" How would it help developers take advantage of these features? Is it just going to be a wrapper?
Reinitialized
#121217012Thursday, December 26, 2013 5:05 AM GMT

Err... I tend to do that. xD I'll try again tomorrow, but for now, I am tired and is on my Surface. Rather not type all of that here. .3.

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