sncplay42Join Date: 2008-11-27 Post Count: 11891 |
--- a/api.txt
+++ b/api.txt
@@ -1624,0 +1625 @@ Class Sound : Instance
+ Property bool Sound.IsLoaded [readonly]
@@ -1630,0 +1632,2 @@ Class Sound : Instance
+ Property int Sound.TimeLength [readonly]
+ Property int Sound.TimePosition
@@ -1638,0 +1642 @@ Class Sound : Instance
+ Event Sound.SoundLoaded(string soundid)
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lol snc where do you find these XD |
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sncplay42Join Date: 2008-11-27 Post Count: 11891 |
I have a script check every setup site for new versions hourly, download all of them and extract the API dumps from each. |
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digpoeJoin Date: 2008-11-02 Post Count: 9092 |
Yay.
They're working on better sounds. |
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OysiJoin Date: 2009-07-06 Post Count: 9058 |
Oh, holy god snc, where have you been all this time?
Have you been lurking, mister?
I know you dropped in, a little while ago, but then you quickly vanished again.
Oh, and the sound stuff. That would come in handy, although I don't quite understand the properties. TimeLength and TimePosition are both integers, so I assume they are in milliseconds, but roblox does nothing in milliseconds. Although, I do like that TimePosition is not readonly. =D
Btw, it would be cool if you could make like a website where this is stored. Or even just post it here. Seeing as the devs don't like giving us any heads up for anything. They even release features that have been highly requested for years, and they don't even announce it. |
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"I have a script check every setup site for new versions hourly, download all of them and extract the API dumps from each."
Sounds costly. |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
Now all we need is :StartAtTime(number seconds) and :SpecificTimeReached(number seconds) {RBXScriptConnection} |
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HaxHelperJoin Date: 2009-12-19 Post Count: 1208 |
presumably "TimePosition" is similar to a seek bar on a media player, and since it's not read-only, a method like ":StartAtTime()" is unnecessary |
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sncplay42Join Date: 2008-11-27 Post Count: 11891 |
>where have you been all this time?
>Have you been lurking, mister?
>
>I know you dropped in, a little while ago, but then you quickly vanished again.
I did disappear for ages, then a little while ago I returned to what for me is pretty much the usual levels of activity.
>Btw, it would be cool if you could make like a website where this is stored. Or even just post it here. Seeing as the devs don't like giving us any heads up for anything. They even release features that have been highly requested for years, and they don't even announce it.
Check github, username is obvious |
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sncplay42Join Date: 2008-11-27 Post Count: 11891 |
Of course my usual level of activity is barely above lurking anyway. |
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>SOUND GLITCH STILL EXISTS AND IS A MASSIVE ANNOYANCE
>"HEY GUYS, LET'S ADD MORE PROPERTIES TO THE SOUND OBJECT" |
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OysiJoin Date: 2009-07-06 Post Count: 9058 |
^
Yes, because while doing this they totally aren't looking into the bugs.
@snc
oh cool :D |
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> I have a script check every setup site for new versions hourly, download all of them and extract the API dumps from each.
Me wants. |
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sncplay42Join Date: 2008-11-27 Post Count: 11891 |
Bump of updateness
+ Event Sound.SoundEnded(string soundid) |
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celestalaJoin Date: 2013-05-22 Post Count: 7061 |
>SoundEnded
Me gusta |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
>SoundEnded returns String soundId and not Bool forcedEnd.
devs
wat r u doin |
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