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Shonysky
#121833100Tuesday, December 31, 2013 11:49 PM GMT

ok, what I want is, I have an animation with welds, and animation must stop immediately when the player stops walking, the problem is, if I use a wait () function when the player stops walking, the animation runs until the end and then stop, I need to stop it immediately when the player stops walking, I've tried with motors and got, but I need to perform them with welds.
HaxHelper
#121833820Tuesday, December 31, 2013 11:54 PM GMT

implement animation 'states' and break the loop if the state changes
Shonysky
#121834257Tuesday, December 31, 2013 11:57 PM GMT

But the weld Part0/Part1 seems to teleport to the CFrame i want.

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