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TutorialBlox
#121840672Wednesday, January 01, 2014 12:45 AM GMT

WARNING: THIS SHOULD NOT CONNECT, BE A PART OF OR RELATE TO THE WEBSITE PARTY SYSTEM UNLESS A DEVELOPER WANTS TO LET IT. I would rather not script my brain out trying to create a sub-par group system is all I suggest... to put it simply. I haven't seen anyone do the following within a group system in a simple enough way yet, so here is a small list... -Shared credit and leaderboard stats for people in the same group. (We kill a boss and 100g drops. If we have 5 people in the group, then it would be 20gold each) -Being able to roll for items, loot, and things that drop of monsters against each other. (Like rolling dice in a sense) -Being able to specify and differentiate different groups from one another (As in hey, this is my group, that is your group, we get affected differently under a set of circumstances) It's like sort of treating a group as one entity that is being treated differently from other entities... Thanks. I just feel that an API is needed to make certain aspects of it easier to manange and add good features to, but that is just me. I have no clue if the Roblox staff think they have all the right tools to do this kind of thing or not, so I would suggest that they give us some needed feedback! I FEEL THAT ROBLOX CAN MAKE THIS A LOT EASIER TO DO IF THEY MAKE A GOOD API WITH MANY CUSTOMIZATION OPTIONS VIA A VASTER ARRAY OF PROPERTYS, EVENTS AND METHODS
bigbadke12
#121843675Wednesday, January 01, 2014 1:11 AM GMT

I Support. But there's likely going to be people who spam "Scriptable."
Notunknown99
#121843833Wednesday, January 01, 2014 1:12 AM GMT

101% scriptable.
Excilium
#121846549Wednesday, January 01, 2014 1:36 AM GMT

Support, and 99% of the people on ROBLOX do not know how to really script this and a percentage of that 99% cannot even script.
TutorialBlox
#121860460Wednesday, January 01, 2014 3:39 AM GMT

bump
TutorialBlox
#121875739Wednesday, January 01, 2014 5:35 AM GMT

bump 2014
TutorialBlox
#121876792Wednesday, January 01, 2014 5:44 AM GMT

Last chance to support this idea before I am done for the night... Come on, make a new year resolution people!!! 2014!
TutorialBlox
#121926110Wednesday, January 01, 2014 7:11 PM GMT

bumpp
TutorialBlox
#121938927Wednesday, January 01, 2014 9:25 PM GMT

anyone support?
TutorialBlox
#122044881Thursday, January 02, 2014 9:21 PM GMT

bump
Excilium
#122109762Friday, January 03, 2014 10:18 AM GMT

Free Bump, and another support.
Netprobe
#122111387Friday, January 03, 2014 11:12 AM GMT

No support, WHY THE HECK WOULD ALL THE MODERN WAR GROUPS OUT THERE KILL MONSTERS AND ROLL DICE LIKE BARBARIANS?! I SEE A TOTAL OF 0 HUMAN BEINGS WANTING THIS AND 3 RANDOM NERDS.
TutorialBlox
#122130565Friday, January 03, 2014 5:12 PM GMT

You took my examples out of context... YOU CAN DO ANYTHING YOUR HEART DESIRES WITH THIS GROUP SYSTEM. They were merely SOME examples of what you COULD do with it and what some people WOULD or MIGHT do to with it, not what you could ONLY do with it.
Notunknown99
#122140316Friday, January 03, 2014 7:00 PM GMT

-Shared credit and leaderboard stats for people in the same group. (We kill a boss and 100g drops. If we have 5 people in the group, then it would be 20gold each) +for i, v in ipairs(group) do v.leaderstats.Gold.Value = v.leaderstats.Gold.Value + math.ceil(amount/group) end -Being able to roll for items, loot, and things that drop of monsters against each other. (Like rolling dice in a sense) +playerToRecieveLoot = group[math.random(#group)] -Being able to specify and differentiate different groups from one another (As in hey, this is my group, that is your group, we get affected differently under a set of circumstances) It's like sort of treating a group as one entity that is being treated differently from other entities... +group_a~=group_b
Netprobe
#122143427Friday, January 03, 2014 7:29 PM GMT

Oh, good, I hate games of chance and random monsters. But seriously, just ask a scripter for help.
TutorialBlox
#122192065Saturday, January 04, 2014 3:02 AM GMT

bump
TutorialBlox
#122248860Saturday, January 04, 2014 6:17 PM GMT

bump
TheEliteDonphan
#122249387Saturday, January 04, 2014 6:22 PM GMT

99% i think not use the wiki. SCRIPTABLE
MunimR
#122249765Saturday, January 04, 2014 6:25 PM GMT

No support this is easily scriptable [WORK WITH ME PEOPLE]
TutorialBlox
#122251909Saturday, January 04, 2014 6:46 PM GMT

Yeah scriptable in a way that causes it to be a crappy system and cause your game major lag and glitches galore... If it were easily scripted than the darn obby games would NOT be so high up on the darn game list, now would they?
Espithel
#122256360Saturday, January 04, 2014 7:27 PM GMT

Scriptable is an invalid argument if something that *should* be easy to script takes absolutely ages. This sounds like it takes absolutely ages, but takes ages to script. Why not just use teams, though?
CintDoggie
#122256909Saturday, January 04, 2014 7:33 PM GMT

These fantastic features will be easily accessed to people that make crap for games. 100.69% scriptable.
TutorialBlox
#122267393Saturday, January 04, 2014 9:27 PM GMT

Because teams are based on the available colors, have a few restrictions and certain things are just not possible with teams. For example, you can't just let it be its own thing without having a color, which in turn limits you to only having as many groups as there are colors. Plus, the groups that I'm talking about will generate some sort of random unique ID# for that group only and the group WILL NOT show up on the leaderboard... (ONLY if the developer of the game decides not to!)
Netprobe
#122273872Saturday, January 04, 2014 10:30 PM GMT

Look, scriptable, and I've SEEN things like this.
ForceSky
#122274612Saturday, January 04, 2014 10:37 PM GMT

Quite easy to script. If someone really wanted to do that, they would go to SH, and ask for tips on how to do that.

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