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TutorialBlox
#123128657Tuesday, January 14, 2014 8:00 PM GMT

Anytime I see a rotating brick it seems that whenever a player is on it, the brick NEVER keeps the player on top of it spinning WITH the brick. Seriously, it seems like the player always falls off... If I have a ship with players on it, the players ALWAYS get glitch and don't move along WITH the momentum of the ship! Any thoughts on why this happens and what Roblox needs to do to fix it?
TutorialBlox
#123130883Tuesday, January 14, 2014 8:38 PM GMT

Is this not an issue to anyone else?
EchoReaper
#123130978Tuesday, January 14, 2014 8:39 PM GMT

If you're using CFrame, that's your problem there. If you're using body physics, then you're probably spinning it too fast.
TutorialBlox
#123133457Tuesday, January 14, 2014 9:13 PM GMT

Never on Roblox have I seen a case where it wasn't glitchy.
HaxHelper
#123133908Tuesday, January 14, 2014 9:18 PM GMT

why do people act like they have some kind of vendetta against roblox
TutorialBlox
#123134219Tuesday, January 14, 2014 9:22 PM GMT

What do you mean by "people"? Does that include me? I am simply trying to wrap my mind around why there is a glitch with players traveling with a brick and you think that its some form of raging? I am confused as to why nobody is helping to sort this out. Does anyone actually have something real to add?
HaxHelper
#123135213Tuesday, January 14, 2014 9:32 PM GMT

like the other guy said, you should be using bodymover objects as opposed to cframe any glitches after that point are due to latency between the server and the clint and probably won't be fixed
CitreIthkarr
#123135929Tuesday, January 14, 2014 9:40 PM GMT

oh no a developer's program isnt perfect? end of the world...
TutorialBlox
#123136071Tuesday, January 14, 2014 9:42 PM GMT

@CitreIthkarr: What is that suppose to mean exactly?
CitreIthkarr
#123136168Tuesday, January 14, 2014 9:43 PM GMT

figure it out
TutorialBlox
#123136291Tuesday, January 14, 2014 9:44 PM GMT

@HaxHelper: "Any glitches after that point are due to latency between the server and the client and probably won't be fixed" That is what I am referring to. Why wouldn't they fix that if it an obvious flaw in their physics engine?
EchoReaper
#123136373Tuesday, January 14, 2014 9:45 PM GMT

@Tutorial: Value Gained < Value Effort
bohdan77
#123136781Tuesday, January 14, 2014 9:50 PM GMT

If you want to do this so bad, just weld the torso to the part moving. No player movement, though.
TutorialBlox
#123137675Tuesday, January 14, 2014 10:01 PM GMT

I thought this was a valid discussion topic. Apparently that isn't going to happen now...
EchoReaper
#123137780Tuesday, January 14, 2014 10:02 PM GMT

There was never really much to discuss -- any information that could have been given to you has already been given.
TutorialBlox
#123138415Tuesday, January 14, 2014 10:11 PM GMT

@Echo: That fact that your nor anyone else talks much about this topic, is an good indicator that none of you really care that the physics engine isn't working like it should.
HaxHelper
#123138482Tuesday, January 14, 2014 10:12 PM GMT

and why is this a topic with which we should be so concerned about?
bohdan77
#123138659Tuesday, January 14, 2014 10:14 PM GMT

You can easily simulate what you want already.
TutorialBlox
#123139426Tuesday, January 14, 2014 10:22 PM GMT

Well it's good to see how the community has such GREAT enthusiasm! :)
HaxHelper
#123139769Tuesday, January 14, 2014 10:26 PM GMT

pretty sure that you're the one with the bad attitude

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