CubeThreeJoin Date: 2011-12-11 Post Count: 48 |
Allowing a game developer to disable the reset buttons on their game could prevent cheating on any game in which stealth is a primary factor (so that players can't escape capture by dying). This would also allow many round-based games to become fully built into the action-packed non-stop fun they deserve to be.
I envision this feature as implementable for scripters simply as a "Reset Button" addition to the CoreGuiType enum making disabling the button as easy as game.StarterGui:SetCoreGuiEnabled("Reset Button", false) |
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AX94Join Date: 2011-08-09 Post Count: 7390 |
Finally, someone posts a legitimate, thoughtful idea tonight. Support for sure, it would greatly improve capturing prisoners in RPG games, especially those troublesome nuisances that do nothing but annoy everyone. |
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3Dwolf11Join Date: 2011-12-30 Post Count: 5904 |
Support. An actual idea for once <3 |
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Ninja509Join Date: 2009-06-03 Post Count: 433 |
Support. Would be great |
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Very nice! It would be amazing for horror games, the player would not be able to reset >:) |
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Full support! Finally, someone's not being a troll. |
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DeschanelJoin Date: 2008-12-05 Post Count: 27264 |
This is an excellent idea, as soon as I read this, I knew it would be beneficial in so many games.
Support. |
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iSoftRainJoin Date: 2011-11-25 Post Count: 229 |
Support. The ability to disable the reset button would be, as you mentioned, very useful for stealth based games and for if a player's friend gets on their computer and resets them to troll. In games like The Hunger Games, you wouldn't want people resetting in the middle of the game, else they cheat. There are, of course, still loopholes (as in the Hunger Games example, stepping off your plate before the game starts) but this eliminates at least one of them (aka the reset ability). There used to be, in Hide and Seek 39 Fields, a loophole in which you could reset to cheat the system, but to my knowledge the creator put in place a script to stop players from receiving points in this case. The proposed feature, I believe, would make this easier. In games like Survival 303, people reset to move islands rather than use resources to make a raft. This could make games more challenging and more fun. Not just for RPGs, as AX94 mentioned, and horror games, as mentioned by SuperRoblox471, but, like xSherra said, many games across ROBLOX. This is a great idea, and once again I must give my full support. |
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Yes, I really like survival 303 and I see what you're saying. |
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CubeThreeJoin Date: 2011-12-11 Post Count: 48 |
Update: I just stumbled across this wiki article http://wiki.roblox.com/index.php/Reset which outlines two methods to, via scripts, disable a player's ability to reset. While one of these methods will work for the game I had hoped to use the update in, an ability to directly block the functionality for reset would still be helpful, because both methods given in the article interfere with other processes that take place in most games. |
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CubeThreeJoin Date: 2011-12-11 Post Count: 48 |
PS: Thanks for all the support anyways. |
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Support. It could really help out if you have a group base and you captured a prisoner. No escape! Unless, of course, they left. But you could always add them to the admin ban list.
Maybe I could use this possible feature to disable resetting after touching a certain brick, or even allowing only those who have admin command privileges to reset. |
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Support.
Finally something useful and thoughtfull |
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EspithelJoin Date: 2009-10-09 Post Count: 20917 |
Why are people implying that this is the first useful/thoughtful suggestion in aeons on S&I?
They're plenty. You just need to look for them. .-.
Anyway, support. |
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Sorry, no support.
Why not adapt your game instead? It's generally NOT recommended to try to disable reset.
Instead, impose a penalty if player resets. |
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wait()
local p = game.Players.LocalPlayer
local c = p.Character
c.Humanoid.Died:connect(function()
c.Humanoid.MaxHealth = 100
c.Humanoid.Health = 100
c:MakeJoints()
end)
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LightlimnJoin Date: 2010-05-09 Post Count: 4079 |
Support
le old thread
Some mod should see this. |
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yoshe123Join Date: 2010-12-16 Post Count: 999 |
Scriptable, just rename the humanoid. No support. |
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It would be useful, but it is fairly simple to change the humanoid's name and adapt your scripts to kill them anyway. |
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its scriptable
BUT I DONT CARE
100% support
im happy its not a post about the new update |
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Actually, developpers can disable reset by changing the Humanoid name inside of the character by something else. But if like me, you already have a game that uses a lot of time "Humanoid" to change the health for example, it would be so much better to have this implemented.
Support !!! |
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What if they are stuck on something and they cant get out? |
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GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODLY I DEA IS UPPORT YO SO MUICH DUDE!@ ADD ME ON CLUB PENGUIONAO
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Usefull! 100% Support
R$26 |
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