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CubeThree
#124326202Wednesday, January 29, 2014 1:46 AM GMT

Allowing a game developer to disable the reset buttons on their game could prevent cheating on any game in which stealth is a primary factor (so that players can't escape capture by dying). This would also allow many round-based games to become fully built into the action-packed non-stop fun they deserve to be. I envision this feature as implementable for scripters simply as a "Reset Button" addition to the CoreGuiType enum making disabling the button as easy as game.StarterGui:SetCoreGuiEnabled("Reset Button", false)
AX94
#124329516Wednesday, January 29, 2014 2:16 AM GMT

Finally, someone posts a legitimate, thoughtful idea tonight. Support for sure, it would greatly improve capturing prisoners in RPG games, especially those troublesome nuisances that do nothing but annoy everyone.
3Dwolf11
#124329785Wednesday, January 29, 2014 2:18 AM GMT

Support. An actual idea for once <3
Ninja509
#124332515Wednesday, January 29, 2014 2:42 AM GMT

Support. Would be great
SuperRoblox471
#124332525Wednesday, January 29, 2014 2:42 AM GMT

Very nice! It would be amazing for horror games, the player would not be able to reset >:)
ViridianCypher
#124332754Wednesday, January 29, 2014 2:44 AM GMT

Full support! Finally, someone's not being a troll.
Deschanel
#124332890Wednesday, January 29, 2014 2:45 AM GMT

This is an excellent idea, as soon as I read this, I knew it would be beneficial in so many games. Support.
iSoftRain
#124333913Wednesday, January 29, 2014 2:55 AM GMT

Support. The ability to disable the reset button would be, as you mentioned, very useful for stealth based games and for if a player's friend gets on their computer and resets them to troll. In games like The Hunger Games, you wouldn't want people resetting in the middle of the game, else they cheat. There are, of course, still loopholes (as in the Hunger Games example, stepping off your plate before the game starts) but this eliminates at least one of them (aka the reset ability). There used to be, in Hide and Seek 39 Fields, a loophole in which you could reset to cheat the system, but to my knowledge the creator put in place a script to stop players from receiving points in this case. The proposed feature, I believe, would make this easier. In games like Survival 303, people reset to move islands rather than use resources to make a raft. This could make games more challenging and more fun. Not just for RPGs, as AX94 mentioned, and horror games, as mentioned by SuperRoblox471, but, like xSherra said, many games across ROBLOX. This is a great idea, and once again I must give my full support.
SuperRoblox471
#124334690Wednesday, January 29, 2014 3:02 AM GMT

Yes, I really like survival 303 and I see what you're saying.
CubeThree
#124343659Wednesday, January 29, 2014 4:41 AM GMT

Update: I just stumbled across this wiki article http://wiki.roblox.com/index.php/Reset which outlines two methods to, via scripts, disable a player's ability to reset. While one of these methods will work for the game I had hoped to use the update in, an ability to directly block the functionality for reset would still be helpful, because both methods given in the article interfere with other processes that take place in most games.
CubeThree
#124343727Wednesday, January 29, 2014 4:42 AM GMT

PS: Thanks for all the support anyways.
Stravellia
#124346890Wednesday, January 29, 2014 5:32 AM GMT

Support. It could really help out if you have a group base and you captured a prisoner. No escape! Unless, of course, they left. But you could always add them to the admin ban list. Maybe I could use this possible feature to disable resetting after touching a certain brick, or even allowing only those who have admin command privileges to reset.
penguino10137
#124349753Wednesday, January 29, 2014 6:32 AM GMT

Support. Finally something useful and thoughtfull
Espithel
#124350044Wednesday, January 29, 2014 6:39 AM GMT

Why are people implying that this is the first useful/thoughtful suggestion in aeons on S&I? They're plenty. You just need to look for them. .-. Anyway, support.
Kitteh6660
#124351309Wednesday, January 29, 2014 7:17 AM GMT

Sorry, no support. Why not adapt your game instead? It's generally NOT recommended to try to disable reset. Instead, impose a penalty if player resets.
DrRandomous
#124352995Wednesday, January 29, 2014 8:23 AM GMT

wait() local p = game.Players.LocalPlayer local c = p.Character c.Humanoid.Died:connect(function() c.Humanoid.MaxHealth = 100 c.Humanoid.Health = 100 c:MakeJoints() end)
Lightlimn
#148501122Friday, October 24, 2014 7:45 AM GMT

Support le old thread Some mod should see this.
yoshe123
#148501375Friday, October 24, 2014 8:23 AM GMT

Scriptable, just rename the humanoid. No support.
RCTarzan2311
#155377805Thursday, February 05, 2015 7:59 PM GMT

It would be useful, but it is fairly simple to change the humanoid's name and adapt your scripts to kill them anyway.
kirbytomegaman
#155378142Thursday, February 05, 2015 8:07 PM GMT

its scriptable BUT I DONT CARE 100% support im happy its not a post about the new update
[rfa#hidefromsearch]
#206111265Sunday, January 01, 2017 8:48 PM GMT

[rfa#hidefromsearch]
homermafia1
#206126459Sunday, January 01, 2017 11:35 PM GMT

Actually, developpers can disable reset by changing the Humanoid name inside of the character by something else. But if like me, you already have a game that uses a lot of time "Humanoid" to change the health for example, it would be so much better to have this implemented. Support !!!
AwesomeKnight61
#206148337Monday, January 02, 2017 4:00 AM GMT

What if they are stuck on something and they cant get out?
SwordFighter9122
#206149655Monday, January 02, 2017 4:23 AM GMT

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODLY I DEA IS UPPORT YO SO MUICH DUDE!@ ADD ME ON CLUB PENGUIONAO
ilikeroblox54321
#214482853Sunday, April 16, 2017 7:45 AM GMT

Usefull! 100% Support R$26

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