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Hataca
#125047999Friday, February 07, 2014 2:19 AM GMT

Warrior: Reaper - Very similar to the blood magic of magi. It involves feeding off the blood and suffering of victims, can absorb the life force of dead or dying enemies. Obviously the premiere evil specialization. Champion - Fierce warrior able to rally their forces to the cause, and demoralize their enemies. Usually best for a defensive warrior and/or leader character. Immortal - Long ago, there lived an Orc by the name of Urruk. Instead of embracing the barbaric and cruel nature and life of his kinsman, he left the tribe at age 18, wandering the world. He became a very disciplined, and a very feared warrior amongst all races. During the first incursion of the Da'shan, led by their leader, only known as "The Master" or Arcanious to the Humans, it was said he defeated 200 of the fiends alone before becoming completely fatigued. Over the course of the 50 year long war with the tainted creatures, his legend only grew. Again and again he proved himself stronger than platoons, armies at times. He was thought by many to be immortal. By the end of the warrior, he was old, his body started to age, and could no longer fight. A few would come to his home in the mountains and ask for his tutelage. While Urruk and his followers died out, legend holds that Urruk's teachings can still be found if one look hard enough. This warrior leads with respect and valor in battle, the more enemies who are felled by his or her weapon, the stronger the warrior gets. Vanguard - A well-balanced warrior in terms of offense and defense. Usually taught by the more experienced warriors of the Silver Vigil.
Hataca
#125050266Friday, February 07, 2014 2:37 AM GMT

Mage: (this isn't going to be the traditional battlemage so deal with kk) Battlemage - Focuses on the arcane arts, generally well-rounded with all other forms of magic, can focus on defense or offense if preferred. Shapeshifter - there are two variations of this, usually taught by the Wilder-folk of the southeastern side of Nagaroth and Talvai, these mages can shapeshift into woodland creatures, such as bears, spiders, swarms of wasps, wolves, etc. The second variation of this is taught by demons or malevolent spirits, which allows you to transform into variations of the spirits whom the caster is taught by (pride, lust, sloth, rage, betrayal). Blood Mage (I am aware I am ripping this off of dragon age origins) - This form of magic uses blood to amplify magical talents or used alone as a single form of magic. Both forms are extremely powerful, and illegal. Blood Mages are usually punished with death if they are caught, on rare occasions, they are stripped of their magical talent and emotions and are then forced into servitude for whatever kingdom's territory they are in. Fadewalker - This mage can be taught the art of using swords and shields, to being more efficient in combat with staffs, etc. Some spirits include the spirits of War, Chaos, Order, Justice, Valor, Strength, and the arcanic spirits (have many variations, will not go into further detail). Rogue: Ranger - taught by the nomadic people of each environment (Shi'aras for desert, wilder-folk for woodlands/forest, etc), like the Shapeshifter spec for mages, this rogue can call upon creatures of the surrounding environments to aid the rogue. Assassin - Pretty obvious to what this specialization is. The Assassin spec is taught by the more... reprehensible folk of the world, as well as some more secretive orders of assassins in the world as well (Black Hand, etc). Assassins are known for being masters of stealth and... well assassination. Nothing more to explain here. Phantom - Taught by master thieves, or simply self-taught, these are some of the more sought after rogues for missions that don't require killing. Scouting, in other words. These rogues are known for being one with the shadows, while these are not combat masters, they can defend themselves if need be.

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