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1: Mouse.AutoCenter
When true, the mouse is locked to the center of the screen, independent of first-person.
2: Mouse.Move
This event should return deltaX and deltaY.
3: TriangleElement
A new GUI Element. 3 UDim2 coordinates. Rest speaks for itself.
4: Enum.FontSize.Custom AND (TextLabel|TextButton|TextBox).TextSize
TextSize is an integer used to determine the size of text used. Fonts should be vector images instead of PNGs, which are rasterised the first time they are used of that size then cached. FontSize will be Custom if there is no corresponding FontSize to the TextSize used.
5: TextBox.FocusGained
An event fired when the focus of a TextBox is gained. |
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Instance.new("Reply", thread) |
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New Ideas:
CurrentCamera OR Mouse OR StarterGui OR PlayerGui:SetViewport(UDim2 topLeft, UDim2 bottomright)
Sets the viewport of the camera on the screen. The remaining screen is filled by default with EITHER Black OR Lighting.AmbientColor. Does not change Mouse.ViewSizeX/Mouse.ViewSizeY/Mouse.X/Mouse.Y/ScreenGui.AbsoluteSize.
LINKED TO ABOVE:
CurrentCamera OR Mouse OR StarterGui OR PlayerGui:GetViewport()
Returns the UDim2 values making up the viewport of the camera on the screen.
PlayerMouse.Icon
Unlock it! It should be drawn below whatever tool is equipped OR the icon should just be whatever it was last set to (We can manage on our own!), although the first one is preferable.
Mouse.KeyDown AND Mouse.KeyUp
Have a second parameter: If the key input is a special key (Shift/Alt/Ctrl/etc) or not.
Decal AND Texture AND ImageLabel AND ImageButton.Antialiased
If enabled, the image is antialiased (blurred), if not it isn't.
NOTE: UNRELATED TO UPLOAD QUALITY.
DataStoreService:WaitForAvailability()
Waits until DataStoreService is available for asynchronous updates.
==POSSIBLE==
*Take a look into shader support.
*Drop Direct-X 9 support soon (only need it for cross platform/Windows XP/stupidly old hardware. Its just not needed anymore, unless iPad uses it for some stupid reason (doubt it) |
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Aaaand:
Correctly Unbind Unused Keys.
'Tab' and '/' are not correctly unbound when the backpack and chat are disabled. Fix this! |
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samfun123Join Date: 2010-10-08 Post Count: 69 |
1. I like it
2. Not really needed
3. As a GUI Maker I like it
4. I don't understand...
5. I like it |
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@samfun123: And the other ideas posted in my replies?
2 is needed for 1, actually (so you know mouse movement information)
4 is custom font sizes! No more "up to 48!" |
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PermilleJoin Date: 2008-10-10 Post Count: 7869 |
I just love how everyone runs when they see any LUA.
Support.
One Shot, One Kill, No Luck, Pure Skill- Damnit, I missed again. |
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LUA = Learn Ur Acronyms
Its "Lua" |
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At least, I am quite sure that's how to use a C-style string...
I will just stick to std::string xD |
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InlustrisJoin Date: 2013-01-20 Post Count: 1104 |
I'm not a scripter, so this doesn't effect me really. Support anyway, I guess.
Hail the Penguin Queen! |
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Do you play games?
If yes, then this WILL effect you, as it allows the games you play to be better. |
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I openly admit that I do not know much about these sorts of things, however, each idea seems to enhance gameplay.
For that reason, I support
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ZenviouxJoin Date: 2013-04-21 Post Count: 2630 |
I dont even know what half of this is. |
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I don't understand what ANY of this is, but I'm gonna support because you asked for it.
~ Do you want to see the Rabbits David? ~ |
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ThaugJoin Date: 2013-04-08 Post Count: 651 |
Support. |
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supsickJoin Date: 2013-01-07 Post Count: 8105 |
.troppuS |
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