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AstroCode
#127532851Saturday, March 08, 2014 5:23 AM GMT

I have a script in a GUI that works perfectly in test mode, but not in play mode. The remote monitoring thing says nothing. Here's the script: function onClicked() if script.Parent.BackgroundColor3==Color3.new(65/255,160/255,211/255) then script.Parent.BackgroundColor3=Color3.new(150/255,150/255,150/255) a=game.Lighting.CloudWall:clone() a.Parent=game.Workspace a.Head.CFrame=game.Players.LocalPlayer.Character.Torso.CFrame+(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5) script.Parent.Parent.Countdown.Visible=true script.Parent.Parent.Countdown.Text="5" wait(1) script.Parent.Parent.Countdown.Text="4" wait(1) script.Parent.Parent.Countdown.Text="3" wait(1) script.Parent.Parent.Countdown.Text="2" wait(1) script.Parent.Parent.Countdown.Text="1" wait(1) script.Parent.Parent.Countdown.Visible=false script.Parent.BackgroundColor3=Color3.new(65/255,160/255,211/255) end end script.Parent.MouseButton1Click:connect(onClicked) Please help me.
HumanMop
#127532926Saturday, March 08, 2014 5:24 AM GMT

Yes.
sekots22
#127533079Saturday, March 08, 2014 5:27 AM GMT

script.Parent.Parent.Countdown.Text="5" wait(1) script.Parent.Parent.Countdown.Text="4" wait(1) script.Parent.Parent.Countdown.Text="3" wait(1) script.Parent.Parent.Countdown.Text="2" wait(1) script.Parent.Parent.Countdown.Text="1" wait(1) just use a for loop. :P
sekots22
#127533203Saturday, March 08, 2014 5:29 AM GMT

Sorry I don't have the answer... but might wanna put a loop on that part of the code, so much easier.
AstroCode
#127533369Saturday, March 08, 2014 5:32 AM GMT

I was too lazy to at the time. I guess I could, though.
AstroCode
#127535576Saturday, March 08, 2014 6:11 AM GMT

BUMP
AstroCode
#127552830Saturday, March 08, 2014 3:00 PM GMT

BUMP
AstroCode
#127560017Saturday, March 08, 2014 4:34 PM GMT

BUMP
AstroCode
#127564172Saturday, March 08, 2014 5:26 PM GMT

BUMP

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