So, I'm making a game called 'Desert Shootout'. It is going to be a large, western-military style FPS. You start out with a combat knife and a python revolver. It's a FFA, and the more KO's you get the better weapons you can get in the weapon shop (KO currency). There are relevant buildings and pre-made objects scattered across the map. For instance: You may walk into a small sandstone building with only a door and window on tthe top of a hill. It may have a crate with food in it (food is scattered to restore fractions of health) and a sniper with one round in it (these scattered weapons and foods regen every certain amount of time). The simplest structure can contain food, shelter, a weapon, and a good sniping spot. It is also very detailed, using grass meshes, ROBLOX advanced textures, and limited ammo guns. Tell me what you think as a reply! |