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fatdoggy100
#129289935Saturday, March 29, 2014 7:26 PM GMT

So I made this script, and it mostly works. I put it into an NPC and there's a whole bunch of bricks placed around as a path for the NPC to follow. The problem I'm having is the NPC skips a couple bricks and ends up getting stuck in a store. h = script.Parent.Humanoid while true do h:MoveTo(script.Parent.A.Position, script.Parent.A) wait(1) h:MoveTo(script.Parent.B.Position, script.Parent.B) wait(1) h:MoveTo(script.Parent.C.Position, script.Parent.C) wait(1) h:MoveTo(script.Parent.D.Position, script.Parent.D) wait(1) h:MoveTo(script.Parent.E.Position, script.Parent.E) wait(1) h:MoveTo(script.Parent.F.Position, script.Parent.F) wait(1) h:MoveTo(script.Parent.G.Position, script.Parent.G) wait(1) h:MoveTo(script.Parent.H.Position, script.Parent.H) wait(1) h:MoveTo(script.Parent.HJ.Position, script.Parent.HJ) wait(1) h:MoveTo(script.Parent.I.Position, script.Parent.I) wait(1) h:MoveTo(script.Parent.J.Position, script.Parent.J) wait(1) h:MoveTo(script.Parent.K.Position, script.Parent.K) wait(1) h:MoveTo(script.Parent.L.Position, script.Parent.L) wait(1) h:MoveTo(script.Parent.M.Position, script.Parent.M) wait(1) h:MoveTo(script.Parent.N.Position, script.Parent.N) wait(1) h:MoveTo(script.Parent.O.Position, script.Parent.O) wait(1) h:MoveTo(script.Parent.P.Position, script.Parent.P) wait(1) h:MoveTo(script.Parent.Q.Position, script.Parent.Q) wait(1) h:MoveTo(script.Parent.R.Position, script.Parent.R) wait(1) h:MoveTo(script.Parent.S.Position, script.Parent.S) wait(15) h:MoveTo(script.Parent.T.Position, script.Parent.T) wait(1) h:MoveTo(script.Parent.U.Position, script.Parent.U) wait(1) h:MoveTo(script.Parent.V.Position, script.Parent.V) wait(1) h:MoveTo(script.Parent.W.Position, script.Parent.W) wait(1) h:MoveTo(script.Parent.X.Position, script.Parent.X) wait(1) h:MoveTo(script.Parent.Y.Position, script.Parent.Y) wait(1) end
fatdoggy100
#129361624Sunday, March 30, 2014 12:40 PM GMT

??? hi
fatdoggy100
#129373246Sunday, March 30, 2014 3:39 PM GMT

qq hi
fatdoggy100
#129384861Sunday, March 30, 2014 5:39 PM GMT

no hi
JigglingJack
#129385191Sunday, March 30, 2014 5:43 PM GMT

h = script.Parent.Humanoid while true do h:MoveTo(script.Parent.A.Position, script.Parent.A) wait(1) h.Running:connect(function(spd) if spd >0 wait() else print'stopped' end end)
fatdoggy100
#129412752Sunday, March 30, 2014 10:32 PM GMT

do i put this part h.Running:connect(function(spd) if spd >0 wait() else print'stopped' end end) at the end? because i really dont want to add that to every one of the bricks hi
fatdoggy100
#129413725Sunday, March 30, 2014 10:43 PM GMT

I feel like an idiot right now. The reason he wouldn't follow the track is because one of the bricks was too far and he couldn't get around the shop. *facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm**facepalm* hi

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