HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
Make players edit gravity in their places, so we won't have to script it because in some cases it's very complex and laggy.
Support please. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
Very useful for space games. |
|
ZeekerssJoin Date: 2011-11-29 Post Count: 5026 |
Simple enough, they could do that.
support. |
|
XenonLiJoin Date: 2009-08-19 Post Count: 5013 |
"In some cases"
Provide cases pls. |
|
XenonLiJoin Date: 2009-08-19 Post Count: 5013 |
I just made a script for gravity redef. Yes.
k = Instance.new("BodyForce")
k.Name = "Gravitation"
j = script.Attraction
ForceMult = 196.1
function pay(kol)
local ildren = kol:GetChildren()
for child = 1, #ildren do
if ildren[child]:GetChildren()[1] then
pay(ildren[child])
end
if ildren[child]:IsA("BasePart") then
if ildren[child]:FindFirstChild("Gravitation") then
ildren[child].Gravitation.force = Vector3.new(0, ildren[child]:GetMass() * ForceMult, 0)
else
local m = k:Clone()
m.force = Vector3.new(0, ildren[child]:GetMass() * ForceMult, 0)
m.Parent = ildren[child]
end
end
end
end
pay(Workspace)
Workspace.DescendantAdded:connect(function() pay(Workspace) end)
while true do
pay(Workspace)
wait(2)
end |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
Thanks, but i already have such a script.
But do you know what happens when you got 10 000 constantly moving parts ?
Laaaaaag :I |
|
|
You don't really need this.You can just insert a Body mover to a person to make them look like they can jump really high. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
I need to do that for parts too. |
|
|
Just add a BodyForce into them. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
"But do you know what happens when you got 10 000 constantly moving parts ?
Laaaaaag :I" |
|
|
I want edit gravity, maybe that's why they're less space games, yet many people like sci fi.
If roblox adds gravity options, many sci fi things could come to be, and more diversity of games. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
It will also increase game performance in these cases^. |
|
|
Also, with no gravity, space fights will be without bunny hopping. |
|
MJSCLCJoin Date: 2013-06-15 Post Count: 42 |
I'm sorry hydra that I constantly keep asking for this, but so are other people. I am trying to build a fighter squad that can be held inside my ship but I can't continue work on it because each ship takes 4 hours to make and also because I need more light lasers. My request is simple, I am asking for a Grouping tool, a group copy tool(so that people building nice, detailed objects don't have to spend years filling a ship with the same object), a rotation tool(but one that allows you to rotate objects like the CFrame tool with the same look of the rotation tool offered in the studio), more light lasers(other people are having my same problem with fighter squads), and a higher part limit(detail is all about parts)
|
|
|
supsickJoin Date: 2013-01-07 Post Count: 8105 |
BUMPITTY BUMPITTY BUMP BUMP SUPPORT |
|
|
It would be pretty cool if there was zero grav in space. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
@SneakyDudeman That 'dynamic gravity' already exists, since you are in space you go .. and go .. and go forever until someone or something stops you. |
|
trogyssyJoin Date: 2010-10-29 Post Count: 2322 |
"But do you know what happens when you got 10 000 constantly moving parts ?
Laaaaaag :I"
No duh, there'll be lag with 10k moving parts whether or not you have BodyForces in them -_-
=~=S&I is down the drain, and being devoured by the drain monsters=~= |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
@trogyssy No. |
|
HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
In my case, a group of parts (1000)(welded) make a pure translation, without counting any collisions. = Good enough.
And if ROBLOX would give us the ability to edit gravity then the performance would be upgraded if G = 0 because the game doesn't affect the parts. |
|
|
yes
we need this
space games would be super awesome
and idk if you could just script this, but maybe you could make it so that there are no camera rotation limits.
so you would have less of a sense of what is up and what is down |
|
|
|
enchoJoin Date: 2009-04-21 Post Count: 2317 |
Sounds good to me. |
|