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MidnightDeveloper
#132462757Friday, May 02, 2014 2:51 PM GMT

What would you guys improve on it other than 'remove it' or 'everything'?
ructo
#132462771Friday, May 02, 2014 2:51 PM GMT

points not based on how rich people are
Reprove
#132462789Friday, May 02, 2014 2:52 PM GMT

we don't need to buy to get clan points k
MidnightDeveloper
#132462798Friday, May 02, 2014 2:52 PM GMT

I'm sending these to a web dev that is on IRC chat, by the way.
[rfa#hidefromsearch]
#132462835Friday, May 02, 2014 2:53 PM GMT

[rfa#hidefromsearch]
yia
#132462852Friday, May 02, 2014 2:53 PM GMT

it's useless in general at the moment dango dango
Raven98
#132462899Friday, May 02, 2014 2:55 PM GMT

Totally crap, get rid of clan points including player point purchase system, make it something that WE REALLY EARN IT WITH OUR HARDWORK THAN BUYING THEM.
MidnightDeveloper
#132462962Friday, May 02, 2014 2:56 PM GMT

Alrighto. Expanding on not being based on how rich people are, and them being useless. The web devs have actually encountered this problem. I only want to ask you two questions. * What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort. * What should points be used for in the future other than being on a leaderboard?
pandatoby
#132462992Friday, May 02, 2014 2:57 PM GMT

It should be based on 6v6's battles etc Like meadows.
MidnightDeveloper
#132463081Friday, May 02, 2014 2:59 PM GMT

Panda, You're saying ROBLOX should have a prebuilt place that clans can set up wars there and that you cannot edit? Otherwise, points can be generated in a while loop in a script, giving you infinite points.
MidnightDeveloper
#132463212Friday, May 02, 2014 3:02 PM GMT

And, that would obviously not be a good thing in wars.
Resolite
#132463248Friday, May 02, 2014 3:03 PM GMT

A reputation is made from words and experiences. Not numbers.
RaidingCorp
#132463337Friday, May 02, 2014 3:05 PM GMT

* What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort. > points should be specified on wars and raids and defenses (for clans) and player points how skilled a player actually is blah idk * What should points be used for in the future other than being on a leaderboard? > i honestly have no idea
BIoodsport
#132463351Friday, May 02, 2014 3:05 PM GMT

clan points imo should be used as a system provided by other players and given to clans to show their support to them. but hey thats my dumb opinion but i really just want to not have to pay 500 robux to make my clan an 'official' clan. come on morty
brunbamse14
#132463363Friday, May 02, 2014 3:05 PM GMT

* What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort. "should be based on the ranking of clans by wins and skill" * What should points be used for in the future other than being on a leaderboard? "be avaible to show how good the clan is" yes there is ur explaniation
MidnightDeveloper
#132463455Friday, May 02, 2014 3:07 PM GMT

You are all saying that the solution to earning fair clan points is to have a fort that awards points. However, this system can easily be abused. With a fort that can award infinite points and an average scripter, an infinite amount of points can be awarded to one specific player every 1/60 of a second as long as the server is running.
8Resolution
#132463704Friday, May 02, 2014 3:12 PM GMT

Make it less p2w Add a way to get free CP and PP in games to a limit
maste1925
#132463831Friday, May 02, 2014 3:16 PM GMT

Clan points should be given out to clans that have their bases in a "universe". Sounds stupid, but it gives the clans an option to either join in or stay out of it.
8Resolution
#132463889Friday, May 02, 2014 3:17 PM GMT

A more complicated way: Make personal servers only get tickets for people not in group, in turn make personal servers legally able to be put up, group building server or not Each 10 nom-persons that join can add 1 CP/PP into a jackpot People can script if the server determines a win (which logs will be sent to mod for approval) If approved the winners get the jackpot split equally
8Resolution
#132463936Friday, May 02, 2014 3:18 PM GMT

Non-group person that joins* Split among raider winners*
Raven98
#132464142Friday, May 02, 2014 3:23 PM GMT

b1
MidnightDeveloper
#132464388Friday, May 02, 2014 3:28 PM GMT

I believe I have a solution. Add anything to this before I send it to the web devs. The future of clan points is you, C&G. * Two clans agree to a "war". * A clan can only be at war with one clan at a time. * After clans are in war, clans specify and agree on official group places. * In these places, wars can have small battles. Both clans have to agree to a battle at a specific place in order for 30 "war points" to be generated. * Points are only generated if points have not been generated in the last 30 minutes. * Clans can specify the amount of battles they can have in the war and expand on the amount at any time. * When battles expire, both clans either agree that the war is over and a winner (or tie) is decided or one clan adds more battles to the war and both clans agree on the amount of battles.
brunbamse14
#132464719Friday, May 02, 2014 3:36 PM GMT

"* A clan can only be at war with one clan at a time." so your bassically making alliances useless
MidnightDeveloper
#132464856Friday, May 02, 2014 3:39 PM GMT

I wasn't too sure about that when I was making it, with the fact that you can only be in 1 clan at a time.
8Resolution
#132465199Friday, May 02, 2014 3:47 PM GMT

@mid Confirmed a mod/dev get

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