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What would you guys improve on it other than 'remove it' or 'everything'? |
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ructoJoin Date: 2013-11-02 Post Count: 9411 |
points not based on how rich people are |
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ReproveJoin Date: 2012-08-09 Post Count: 2309 |
we don't need to buy to get clan points k |
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I'm sending these to a web dev that is on IRC chat, by the way. |
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yiaJoin Date: 2008-11-06 Post Count: 13563 |
it's useless in general at the moment
dango dango |
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Raven98Join Date: 2008-08-13 Post Count: 6684 |
Totally crap, get rid of clan points including player point purchase system, make it something that WE REALLY EARN IT WITH OUR HARDWORK THAN BUYING THEM. |
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Alrighto. Expanding on not being based on how rich people are, and them being useless. The web devs have actually encountered this problem.
I only want to ask you two questions.
* What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort.
* What should points be used for in the future other than being on a leaderboard? |
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pandatobyJoin Date: 2011-10-01 Post Count: 10351 |
It should be based on 6v6's battles etc
Like meadows. |
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Panda,
You're saying ROBLOX should have a prebuilt place that clans can set up wars there and that you cannot edit? Otherwise, points can be generated in a while loop in a script, giving you infinite points. |
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And, that would obviously not be a good thing in wars. |
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ResoliteJoin Date: 2009-05-24 Post Count: 7310 |
A reputation is made from words and experiences. Not numbers. |
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* What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort.
> points should be specified on wars and raids and defenses (for clans) and player points how skilled a player actually is blah idk
* What should points be used for in the future other than being on a leaderboard?
> i honestly have no idea |
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clan points imo should be used as a system provided by other players and given to clans to show their support to them.
but hey thats my dumb opinion but i really just want to not have to pay 500 robux to make my clan an 'official' clan.
come on morty |
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* What should points be based on? How should they be earned? An idea was that they should be based on place visits at a specified fort.
"should be based on the ranking of clans by wins and skill"
* What should points be used for in the future other than being on a leaderboard?
"be avaible to show how good the clan is"
yes there is ur explaniation |
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You are all saying that the solution to earning fair clan points is to have a fort that awards points. However, this system can easily be abused. With a fort that can award infinite points and an average scripter, an infinite amount of points can be awarded to one specific player every 1/60 of a second as long as the server is running. |
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Make it less p2w
Add a way to get free CP and PP in games to a limit |
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maste1925Join Date: 2008-11-30 Post Count: 2421 |
Clan points should be given out to clans that have their bases in a "universe". Sounds stupid, but it gives the clans an option to either join in or stay out of it. |
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A more complicated way:
Make personal servers only get tickets for people not in group, in turn make personal servers legally able to be put up, group building server or not
Each 10 nom-persons that join can add 1 CP/PP into a jackpot
People can script if the server determines a win (which logs will be sent to mod for approval)
If approved the winners get the jackpot split equally |
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Non-group person that joins*
Split among raider winners* |
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Raven98Join Date: 2008-08-13 Post Count: 6684 |
b1 |
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I believe I have a solution. Add anything to this before I send it to the web devs. The future of clan points is you, C&G.
* Two clans agree to a "war".
* A clan can only be at war with one clan at a time.
* After clans are in war, clans specify and agree on
official group places.
* In these places, wars can have small battles. Both clans have to agree to a battle at a specific place in order for 30 "war points" to be generated.
* Points are only generated if points have not been
generated in the last 30 minutes.
* Clans can specify the amount of battles they can have in the war and expand on the amount at any time.
* When battles expire, both clans either agree that the war is over and a winner (or tie) is decided or one clan adds more battles to the war and both clans agree on the amount of battles. |
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"* A clan can only be at war with one clan at a time."
so your bassically making alliances useless |
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I wasn't too sure about that when I was making it, with the fact that you can only be in 1 clan at a time. |
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@mid
Confirmed a mod/dev get |
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