If you've ever destroyed anything big in ROBLOX, the lag is always annoying. Wouldn't it be nice if we could watch a humongous city explode all at once without any lag at all?
From my understanding, we lose frames usually with recordings because there's two major things being managed, physics and graphics. The physics can not have enough computing power to move everything 60 times a second, so they can take longer to compute the movements. However, the graphics won't wait and show the parts not moving/moving slowly. My lagless recording would force the graphics to wait for the physics to finish their part, THEN take a picture. The resulting video would be a clean 60 FPS. |