DespairusJoin Date: 2008-09-03 Post Count: 5407 |
40/100 support. It's a good idea, but some people wouldn't want this changing the effects in their games, and it seems like more of a scriptable experiment if you ask me. :} |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
Simple. Go to properties, and set density. There is even already a value called MASS(Which currently also displays volume due to lack of density). Nobody seems to take the time to understand this, THIS WOULD NOT EVEN AFFECT SOMETHING EXISTING. IT WOULD BE SOMETHING TO MANUALLY TWEAK. DID YOU EVEN READ THIS? |
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Scriptable but no reason for it to not be an existing feature. |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
It's not scriptable, and it's perfectly useful. Explain what you THINK this feature is.... |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
Thread CPR. |
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I already supported, but here's my suggestion: by default, mass and density is turned off, so it wouldn't mess with other people's games unless they turn it on. |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
Stupid person above. This would be something you would set. You set density on stuff in properties. IS EVERYONE HERE CLUELESS? |
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SpamroachJoin Date: 2012-11-12 Post Count: 2775 |
You can already set how heavy a brick is with Friction. |
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pitadenJoin Date: 2011-08-21 Post Count: 2492 |
Support! And detrotsid, friction is NOT the same as how dense or heavy it is. Friction affects it's, of course, friction.
~I'm a brony, problem haters?~ |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
Hard to believe such dumb people come to S&I. But it's a bottomless pit of trolls, noobs, and BC haters. |
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@Net If everything had a density of 1, then nothing would be floating on top of water. It would be half floating, half sunken. Water also has a density of 1. |
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NetprobeJoin Date: 2011-08-04 Post Count: 7212 |
Okay. Look at the brick mass value. Look at the brick dimensions. Do the math. It's 1. |
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