Recently The0ne and Cuyler whipped up one of the most amazing roblox games ever.
http://www.roblox.com/Bunny-Hop-Pre-Alpha-Working-again-place?id=155336107
Basically for those of you who are not aware/familiar with CS:S/CS:GO/HL2/Gmod bhopping then I will go over the most basic tips.
Firstly in the roblox version it's sort of using "auto bhop" you don't have to time your jump button at all - which is nice.
So for starters which you're going to want to do is hold down W and space. You do not use "A,S, or D" Only hold W and spacebar down. Now the thing about getting speed in this game is it's quite difficult. So start slowly for the first part of the map you wanna make nice silky smooth turns left and right and you'll notice you'll start gaining more momentum (which can be used to over-jump some plates). Kind of get familiar with the idea of holding W and Space and making smooth-whip fast turns.
Now for the current final stage. This part has been driving robloxians who know how to do it absolutely crazy.
Yes you're going to have to use a method called "pre-speeding" meaning you must kind of control your strafes in a circle and circle around the plate at the spawn. Once your speed bar has reached 100% no more/no less then whip off and start trying to jump those LOOOONG PLATES.
Wait what?! I made it to the second plate, but lost all my speed when I made it to the third! what gives!
Well innocent robloxian, this is due to the programming, yes it's different in roblox. To counter-act this you're going to want to (when you're in air) quickly and smoothly strafe your mouse left and right as quick as possible (this will keep all, if not most of your speed when you land) and you're gonna want to get used to this for it's gonna be used a lot.
The first map is currently not done, but I and many others have lived to see the end. and believe me all it is just a green platform. :P
But practice your skills and you'll be a robloxian bhop-pro in no time at all.
Fun fact: it took me 2 minutes to complete the map.
Have fun!
Post any questions on this thread.