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Gybro
#136980055Saturday, June 14, 2014 5:02 PM GMT

I need the player to be able to grow in size
hoosierdaddy22
#136980090Saturday, June 14, 2014 5:02 PM GMT

bad
Gybro
#136980164Saturday, June 14, 2014 5:03 PM GMT

what does that mean
VibrantSky
#136980249Saturday, June 14, 2014 5:04 PM GMT

naw. Watch my Bloxy and Like it if you liked it! http://youtu.be/EHiierQSiqc
swinish
#136980307Saturday, June 14, 2014 5:05 PM GMT

lol if that happens make a game where i can be like godzilla and step on things and other puny robloxians
Gybro
#136980567Saturday, June 14, 2014 5:08 PM GMT

but it's impossible to make a player bigger on a normal basis and making a vehicle like-mech isn't going to work for me
RBX_Lua
#136980705Saturday, June 14, 2014 5:09 PM GMT

It's actually been accomplished on two occasions that I alone know about, but you have to be a near-professional scripter.
Gybro
#136980723Saturday, June 14, 2014 5:10 PM GMT

can you show me the games where you saw them?
RBX_Lua
#136980818Saturday, June 14, 2014 5:11 PM GMT

http://www.roblox.com/Animation-Lab-Summer-place?id=24683435 and the other was a gear where you turn into a giant zombie
livinarock
#136982036Saturday, June 14, 2014 5:27 PM GMT

Support. ROBLOX needs to add more prescripted features to the game in general. They can't expect to throw some tools at the community and say, "okay, go make everything."
demodulate
#136982175Saturday, June 14, 2014 5:28 PM GMT

Really good idea. I'm trying to make a giant morph, but when you morph my character explodes and dies.
tinarg
#136982303Saturday, June 14, 2014 5:30 PM GMT

I managed to accomplish it with special hack-y stuff, But I virtually rewrote 80% of the player's code.
demodulate
#136982337Saturday, June 14, 2014 5:30 PM GMT

That zombie gear was called "Zombifcation Injection". Btw, we used to be able to grow in size, but the HumanoidRootPart broke it with some other updates.
StudioAreFan3
#136982484Saturday, June 14, 2014 5:32 PM GMT

Make everything else become smaller
RBX_Lua
#136982628Saturday, June 14, 2014 5:34 PM GMT

It works in my game, but when it ends you die an unusual death.
livinarock
#136982700Saturday, June 14, 2014 5:34 PM GMT

@studioarefan3 See, that's the thing. There are other ways around it. There are other ways around a lot of things. But adding this feature would result in increased simplicity. Sure, I could walk from my house to my school from any direction I wanted to; even going the opposite way and encircling the globe until I reached it. Or, if a path was added, I could just walk directly to my school.
demodulate
#136982779Saturday, June 14, 2014 5:35 PM GMT

Also, here's proof that you could grow in size: http://www.youtube.com/watch?v=tN5oLRFBufw also the noob running around the guy was me on my game. :3
tinarg
#136983113Saturday, June 14, 2014 5:39 PM GMT

I'll go ahead and give you a rundown on how to do it. First, you gotta make a "dummy" version that you want the player to become To get the dummy to work, you gotta make it with scripting, adding in Motor6D's to connect each part to the torso. Each Motor6D has to have a specific name. The left arm joint is "Left Shoulder", Right Arm "Right Shoulder", Head "Neck", Left Leg "Left Hip, Right Leg "Right Hip" Make sure the dummy has a HumanoidRootPart inside and connected to the torso with a Motor6D called "Root Hip" Okay, now that you have the dummy, it's time to bring LIFE TO IT! First, you gotta take the player's humanoid, :clone() it, then put it in ReplicatedStorage After that, delete the player's humanoid, as well as everything else within it (EXCEPT for Animate if you wanna give it animations) Then put in the dummy's parts in the player model. Then just put the cloned humanoid back in the player and PRESTO! IT LIVES! ...Although we aren't through yet. If you want it to respawn correctly, you have to inject a custom script that checks when the player dies, then loads a new character. If you want it to have animations, you have to have NOT deleted the animation script. However, the animation script in this form will cause the humanoid to spazz out. To fix this, you gotta replace the default animations with your own. There's more to it, but this is the barebones basic concept.

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