GybroJoin Date: 2014-04-23 Post Count: 808 |
I need the player to be able to grow in size |
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GybroJoin Date: 2014-04-23 Post Count: 808 |
what does that mean |
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naw.
Watch my Bloxy and Like it if you liked it! http://youtu.be/EHiierQSiqc |
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swinishJoin Date: 2011-06-25 Post Count: 30688 |
lol
if that happens make a game where i can be like godzilla and step on things and other puny robloxians |
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GybroJoin Date: 2014-04-23 Post Count: 808 |
but it's impossible to make a player bigger on a normal basis
and making a vehicle like-mech isn't going to work for me |
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RBX_LuaJoin Date: 2010-11-23 Post Count: 38555 |
It's actually been accomplished on two occasions that I alone know about, but you have to be a near-professional scripter. |
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GybroJoin Date: 2014-04-23 Post Count: 808 |
can you show me the games where you saw them? |
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RBX_LuaJoin Date: 2010-11-23 Post Count: 38555 |
http://www.roblox.com/Animation-Lab-Summer-place?id=24683435
and the other was a gear where you turn into a giant zombie |
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Support. ROBLOX needs to add more prescripted features to the game in general. They can't expect to throw some tools at the community and say, "okay, go make everything." |
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Really good idea. I'm trying to make a giant morph, but when you morph my character explodes and dies. |
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tinargJoin Date: 2010-06-18 Post Count: 4925 |
I managed to accomplish it with special hack-y stuff, But I virtually rewrote 80% of the player's code. |
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That zombie gear was called "Zombifcation Injection". Btw, we used to be able to grow in size, but the HumanoidRootPart broke it with some other updates. |
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Make everything else become smaller |
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RBX_LuaJoin Date: 2010-11-23 Post Count: 38555 |
It works in my game, but when it ends you die an unusual death. |
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@studioarefan3
See, that's the thing. There are other ways around it. There are other ways around a lot of things. But adding this feature would result in increased simplicity. Sure, I could walk from my house to my school from any direction I wanted to; even going the opposite way and encircling the globe until I reached it. Or, if a path was added, I could just walk directly to my school. |
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Also, here's proof that you could grow in size:
http://www.youtube.com/watch?v=tN5oLRFBufw
also the noob running around the guy was me on my game. :3 |
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tinargJoin Date: 2010-06-18 Post Count: 4925 |
I'll go ahead and give you a rundown on how to do it.
First, you gotta make a "dummy" version that you want the player to become
To get the dummy to work, you gotta make it with scripting, adding in Motor6D's to connect each part to the torso.
Each Motor6D has to have a specific name. The left arm joint is "Left Shoulder", Right Arm "Right Shoulder", Head "Neck", Left Leg "Left Hip, Right Leg "Right Hip"
Make sure the dummy has a HumanoidRootPart inside and connected to the torso with a Motor6D called "Root Hip"
Okay, now that you have the dummy, it's time to bring LIFE TO IT!
First, you gotta take the player's humanoid, :clone() it, then put it in ReplicatedStorage
After that, delete the player's humanoid, as well as everything else within it (EXCEPT for Animate if you wanna give it animations)
Then put in the dummy's parts in the player model.
Then just put the cloned humanoid back in the player and PRESTO! IT LIVES!
...Although we aren't through yet.
If you want it to respawn correctly, you have to inject a custom script that checks when the player dies, then loads a new character.
If you want it to have animations, you have to have NOT deleted the animation script. However, the animation script in this form will cause the humanoid to spazz out. To fix this, you gotta replace the default animations with your own.
There's more to it, but this is the barebones basic concept.
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