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AlternativeAcc
#137201032Monday, June 16, 2014 10:28 PM GMT

I want to learn how to create my own Ragdoll script, so what are the methods/techniques for creating one? I don't want to simply use free models. I looked up AUDI80's tutorial on it, and started it, but comments said that it didn't work anymore, so I stopped. How do you create a Ragdoll script?
Bebee2
#137201170Monday, June 16, 2014 10:29 PM GMT

What I did was using Glue objects... It's very rag-tag and bad. Free models prolly has the better version.
AlternativeAcc
#137201774Monday, June 16, 2014 10:35 PM GMT

Oh. I don't see the difference between Glue and Motor, and why Glue would be used for this specifically :P.
SenseiWarrior
#137201857Monday, June 16, 2014 10:36 PM GMT

Glue glues Motor spins
smiley599
#137201863Monday, June 16, 2014 10:36 PM GMT

Are you referring to the deaths on games like murder mystery and call of ROBLOXia?
muddog15
#137202510Monday, June 16, 2014 10:42 PM GMT

Umm, wouldn't it have to remove the humanoid, and clone the character right before respawn?
AlternativeAcc
#137220144Tuesday, June 17, 2014 1:38 AM GMT

@smiley Yes that's what Im reffering to, how would I create one of these scripts myself?
smiley599
#137247710Tuesday, June 17, 2014 9:36 AM GMT

I've made one. I clone the parts in a player then clone them into an empty model in workspace then I make the current players body parts transparent and non CanCollide. I make the player view the new torso not his proper one until he respawns. I also clone the shirts pants hats etc
AlternativeAcc
#137314156Wednesday, June 18, 2014 1:13 AM GMT

Ok thanks. What I want to know is how to create the ragdoll effect, using a fake character or their actual character. Can you tell me that?
Goulstem
#137314567Wednesday, June 18, 2014 1:19 AM GMT

Simpler; Remove the humanoid from the character. I'm not sure if you can restore the character after doing this but this is an effective ragdoll method.
AlternativeAcc
#137317099Wednesday, June 18, 2014 1:45 AM GMT

Tested removng the Humanoid in Studio by deleting it manually, made the player sink into the baseplate, but no ragdoll effect.
smiley599
#137342763Wednesday, June 18, 2014 8:23 AM GMT

Don't delete the humanoid. And I already stated you clone the player's body parts into a new model. You have to connect the body parts with this object which allows them to rotate and turn (forgot it's name).
vlekje513
#137342841Wednesday, June 18, 2014 8:26 AM GMT

^ glue?
AlternativeAcc
#137368482Wednesday, June 18, 2014 6:00 PM GMT

Ohh, the Glue surface allows 2 parts to be connected, but move freely? That's exactly what is needed for this!
smiley599
#137385869Wednesday, June 18, 2014 9:11 PM GMT

Hmm I should check mine. I don't think I used glue.
AlternativeAcc
#137506370Friday, June 20, 2014 1:08 AM GMT

Oh ok. Then what did you use, and how did you use it? And am I correct about glue?
smiley599
#137533316Friday, June 20, 2014 6:45 AM GMT

I've never used glue. I can't check what I used for you until Monday, unfortunately.
AlternativeAcc
#137593822Friday, June 20, 2014 10:54 PM GMT

Ok can you? Thanks!
smiley599
#137593989Friday, June 20, 2014 10:56 PM GMT

I might be able to do it tomorrow if you're lucky. Bump Monday if I don't though
AlternativeAcc
#137621896Saturday, June 21, 2014 4:14 AM GMT

Ok great!
jugobag
#137622007Saturday, June 21, 2014 4:16 AM GMT

just use free models nothing wrong with that
AlternativeAcc
#138024938Tuesday, June 24, 2014 4:43 PM GMT

I'd rather not use free models. Can you check the script now? Thanks!
smiley599
#138025271Tuesday, June 24, 2014 4:47 PM GMT

I checked earlier for you but I couldn't find the link to the thread. I'm pretty sure it was called "Rotate". I'll copy and paste the welding (with rotates between them in a bit).
smiley599
#138037741Tuesday, June 24, 2014 6:57 PM GMT

local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = zam Joint.Part1 = Limb
AlternativeAcc
#138040397Tuesday, June 24, 2014 7:25 PM GMT

Oh so I do that for all the Limbs?

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