put this script in your spawn point:
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function onPlayerRespawned(newPlayer)
local b = script:GetChildren()
local t = newPlayer.Character.Torso
local h = newPlayer.Character.Head
local lleg=newPlayer.Character:findFirstChild("Left Leg")
local rleg=newPlayer.Character:findFirstChild("Right Leg")
local larm=newPlayer.Character:findFirstChild("Left Arm")
local rarm=newPlayer.Character:findFirstChild("Right Arm")
local parts = {t,h,lleg,rleg,larm,rarm}
for i = 1,#parts do
b[1]:clone().Parent = parts[i]
end
end
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
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This will turn the whole persons body parts into teapots |