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RainbowStarImpact
#138321857Friday, June 27, 2014 1:18 AM GMT

I spent hours making this Sword Customizer now I just need this save script please some one fix it!!! the end part is what needs to be edited game.Players.PlayerRemoving:connect(function(p) if p:findFirstChild("Inventory") then for i,e in pairs(Inventory:GetChildren()) do p:SaveInstance("SavedStatPNum"..i,v) end end end) game.Players.PlayerAdded:connect(function(p) for k = 1, 2, 0.03 do wait() if p:findFirstChild("Inventory") and p.DataReady then break end end local Loaded = nil local inv = game.Players.LocalPlayer.Inventory if p:findFirstChild("Inventory") and pcall(function() Loaded = p:LoadInstance("SavedStatPNum"..tostring(game.PlaceId)) end) then for j,v in pairs(Loaded:GetChildren()) do HERE THIS PART!!!! end end end)
RainbowStarImpact
#138325370Friday, June 27, 2014 1:54 AM GMT

Please I'll pay if must I need this finished like now.
RainbowStarImpact
#138327947Friday, June 27, 2014 2:20 AM GMT

PLEASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSE I NEED THIS TO WARK!
smunkey
#138328379Friday, June 27, 2014 2:24 AM GMT

I have the same problem of the 'function()' getting an error at the 'end' part.
RainbowStarImpact
#138332073Friday, June 27, 2014 3:02 AM GMT

I seriously need this script like now.
RainbowStarImpact
#138341445Friday, June 27, 2014 4:42 AM GMT

Is saving stuff to hard for you people too? no one has skill with saving stuff .-.? wow dis sucks.
RainbowStarImpact
#138346497Friday, June 27, 2014 5:29 AM GMT

awh come on some one on here must know something about saving like seriously where's all the pro scripters?
SteamyMu
#138347153Friday, June 27, 2014 5:35 AM GMT

I'll fix it, hold on.
SteamyMu
#138348091Friday, June 27, 2014 5:46 AM GMT

game.Players.PlayerRemoving:connect(function(p) local Inventory=p:FindFIrstChild("Inventory") if Inventory then for i,v in pairs(Inventory:GetChildren()) do p:SaveInstance("SavedStatPNum"..i,v) end end end) game.Players.PlayerAdded:connect(function(p) local Inventory=p:FindFirstChild("Inventory") repeat wait() Inventory=p:FindFirstChild("Inventory") until Inventory and p.DataReady for i,v in pairs(Inventory:GetChildren()) do local Obj=p:LoadInstance("SavedStatPNum"..i.Name) Obj.Parent=v.Parent v:destroy() end end)
RainbowStarImpact
#138349349Friday, June 27, 2014 6:01 AM GMT

Woah dis looks legit but why are you destroying it ._. brb leme try dis out
RainbowStarImpact
#138349999Friday, June 27, 2014 6:10 AM GMT

it didn't work
RainbowStarImpact
#138351711Friday, June 27, 2014 6:33 AM GMT

This is suppose to save tools inside a StringValue I forgot to say.

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