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smiley599
#138488259Saturday, June 28, 2014 11:48 AM GMT

local gyro = Instance.new("BodyGyro",torso) gyro.maxTorque = Vector3.new(0,10000,0) gyro.D = 100 gyro.P = 10000 while wait() do neck.C0 = CFrame.new(neck.C0.p) * CFrame.Angles(-Camera.CoordinateFrame.lookVector.Y,0,0) gyro.cframe = CFrame.new(torso.Position, Mouse.Hit.p) end How would i fix it because the head doesnt follow the mouse anymore?
smiley599
#138513638Saturday, June 28, 2014 5:26 PM GMT

Bump
Nyxis
#138518377Saturday, June 28, 2014 6:14 PM GMT

The head follows the Camera not the head. It says 'Camera.CoordinateFrame.Y'
Nyxis
#138518445Saturday, June 28, 2014 6:14 PM GMT

not the mouse* XD my bad lol
smiley599
#138518713Saturday, June 28, 2014 6:17 PM GMT

yeah typo ;) so do you have any ideas?
Nyxis
#138518877Saturday, June 28, 2014 6:18 PM GMT

Is that the entire script? e_e It seems to be missing some obvious variables.
smiley599
#138519261Saturday, June 28, 2014 6:22 PM GMT

No but the rest is irrelevant. It worked before the update. It's interesting how it only works once - it moves the head once then stops. But the loop doesn't break.
Nyxis
#138519584Saturday, June 28, 2014 6:25 PM GMT

well I went ahead and edited it to a working point. no issues for me. wait() Plr = game.Players.LocalPlayer Camera = workspace.CurrentCamera Mouse = Plr:GetMouse() torso = Plr.Character.Torso neck = torso.Neck local gyro = Instance.new("BodyGyro",torso) gyro.maxTorque = Vector3.new(0, 10000, 0) gyro.D = 100 gyro.P = 10000 while wait() do neck.C0 = CFrame.new(neck.C0.p) * CFrame.Angles(Camera.CoordinateFrame.lookVector.Y + math.pi/2, math.pi, 0) gyro.cframe = CFrame.new(torso.Position, Mouse.Hit.p) end
smiley599
#138519879Saturday, June 28, 2014 6:28 PM GMT

I'll try it when I get on my laptop! Thank you for your effort!
smiley599
#138529793Saturday, June 28, 2014 7:55 PM GMT

It doesn't work? It only works once, like mine, and the head is in a random place.
smiley599
#138550149Saturday, June 28, 2014 11:01 PM GMT

Wh
Nyxis
#138585802Sunday, June 29, 2014 4:40 AM GMT

Unlikely story. Unless you're attempting to run it in a server-side script. It should be client-sided.
smiley599
#138599628Sunday, June 29, 2014 7:56 AM GMT

It is a local script. I should have mentioned I'm using a fake head to hide the player names. I changed the variable names appropriately.
smiley599
#138608753Sunday, June 29, 2014 11:11 AM GMT

bleh
Nyxis
#138633550Sunday, June 29, 2014 4:59 PM GMT

smiley599
#138642010Sunday, June 29, 2014 6:25 PM GMT

I used the health/name display distances and kept the real head - thanks. however i still get the same problem even with your script
smiley599
#138642499Sunday, June 29, 2014 6:30 PM GMT

I tested the script out on a different place and it worked there. Something must be doing something to it on my main game, meaning my orignal script worked too. Thank you!:)
smiley599
#138642979Sunday, June 29, 2014 6:34 PM GMT

I found what script was breaking it. Thank you for your help!
Nyxis
#138655134Sunday, June 29, 2014 8:26 PM GMT

mk

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