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yowa
#139280689Saturday, July 05, 2014 3:53 AM GMT

I need it so that when you consume something it makes your screen blurrier and the more you use the more blurry it gets.] I was thinking of using a GUI but I wouldn't know where to start. Its for a game where it gets harder the more you points you get.
Frostglacier
#139281383Saturday, July 05, 2014 4:01 AM GMT

I would put in a script that checks for the value of the points, and as they surpass a certain parameter the TextureId of the GUI covering the player's screen would change based on blurriness. For example (this isn't actual functioning code; it's probably flawed) script.Parent.Changed:connect(function () if script.Parent.Value 10 then script.Parent.Parent.Parent.Parent.StarterGui.ScreenGui.ImageFrame.TextureId = "asdf" elseif script.Parent.Value <30 and... ..and so on.
yowa
#139281484Saturday, July 05, 2014 4:03 AM GMT

I'll try to implement that. I'll post if it works

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