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HornFinical
#139396321Sunday, July 06, 2014 5:45 AM GMT

game.Players.PlayerAdded:connect(function(play) while true do if game.Workspace.Tree.BrickColor == BrickColor.new("Deep orange") then game:GetService("MarketplaceService"):PromptPurchase(play,162256401) wait(20) end wait(2) end end) It's supposed to prompt purchase the player when the brick is colored to "Deep orange" It works after like 20 seconds if the brick is colored deep orange before the server even starts, but it doesn't work if you join the server then change it to deep orange. Help?
HornFinical
#139396373Sunday, July 06, 2014 5:46 AM GMT

bump
HornFinical
#139396639Sunday, July 06, 2014 5:50 AM GMT

bump.
HornFinical
#139396794Sunday, July 06, 2014 5:52 AM GMT

bumpy
Thermobaric
#139396832Sunday, July 06, 2014 5:53 AM GMT

You can just use your old threads though.
HornFinical
#139396937Sunday, July 06, 2014 5:54 AM GMT

You mean the ones that got pushed all the way down?
HornFinical
#139397479Sunday, July 06, 2014 6:02 AM GMT

bump

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