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Frostglacier
#139476405Monday, July 07, 2014 12:47 AM GMT

I've decided to use Motors (Object) in order to rotate parts. However, I have no idea how to work them. I've been messing around with them and cannot get them to rotate. Can anyone give me an example as to how to work these motors? Note; these are not SurfaceMotors. These are the motors that are used in character animation.
Quasiduck
#139478520Monday, July 07, 2014 1:08 AM GMT

I've been experimenting with them recently. Make sure both parts are unanchored. You can set their offset with C0, C1. You can also set their angle, using C0 and C1. It gets a bit tricky setting their offset and angle, but you'll pull through. Lastly is the bit which make motors, motors. MaxVelocity, DesiredAngle, CurrentAngle. CurrentAngle is the current angle part0 is spun at, desiredangle is the angle which will be reached over-time, maxvelocity is the speed at which that angle is reached.
Frostglacier
#139478624Monday, July 07, 2014 1:09 AM GMT

badump
Quasiduck
#139478660Monday, July 07, 2014 1:09 AM GMT

make sure the max velocity is not 0.
Frostglacier
#139478821Monday, July 07, 2014 1:11 AM GMT

Whoops, did not see your post. I tried setting the DesiredAngle and MaxVelocity to insane speeds with unanchored bricks, and nothing seemed to occur. Both parts were set at Part0 and Part1, respectively. Do you perhaps know of a script or a model that I can look at?
Quasiduck
#139479260Monday, July 07, 2014 1:15 AM GMT

http://www.roblox.com/le-motors-item?id=165040191 play around with the desiredangle, and maxvelocity. --incase you want, g = Instance.new("Motor" , Workspace.Part) g.Part0 = Workspace.Part g.Part1=Workspace.Part2 g.C0 = CFrame.new(0,10,0) * CFrame.Angles(1,0,0) This is what i used to create that.
Frostglacier
#139479599Monday, July 07, 2014 1:18 AM GMT

Alright, I'll see what I can do from there. Thanks for the help, it's much appreciated.

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