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Kasumo
#139491834Monday, July 07, 2014 3:11 AM GMT

not working script.Parent.Touched:connect(function(player) if (player ~= nil) then player.Character:MoveTo(game.Workspace.TeleportTG.Position) end end)
Kasumo
#139492203Monday, July 07, 2014 3:14 AM GMT

Bump
Kasumo
#139492695Monday, July 07, 2014 3:19 AM GMT

21:18:42.887 - Character is not a valid member of Part 21:18:42.888 - Script 'Workspace.TeleportKT.Script', Line 5 21:18:42.889 - Stack End 21:18:42.889 - Disconnected event because of exception
K7Q
#139492808Monday, July 07, 2014 3:20 AM GMT

while wait() do for i,v in pairs(game.Players:GetPlayers()) do if v.Character then for i,g in pairs(v.Character:children()) do if g:IsA("BasePart") then g.Transparency = 1 elseif g:IsA("Hat") then g.Handle.Transparency = 1 elseif g.Name == "Head" and g:findFirstChild("face") then g.face:remove() end end end end end try this
AnonyAnonymous
#139492974Monday, July 07, 2014 3:22 AM GMT

script.Parent.Touched:connect(function(player) if player.Parent and game.Players:FindFirstChild(player.Parent.Name) then player.Parent.Character:MoveTo(game.Workspace.TeleportTG.Position) end end end) When using the Touched events, you have to specify and add checks to make sure the "Player" is an actual player because touching it with limbs will only check the limb's name.
Kasumo
#139493703Monday, July 07, 2014 3:29 AM GMT

@Syn Dude, I can decode basic scripts, do not try to troll me. @Ano It is telling me that Character is not a valid member of model.
AnonyAnonymous
#139493867Monday, July 07, 2014 3:31 AM GMT

I'm sorry, the Parent of the limb was the Character, just remove the "Character" part.
Kasumo
#139494324Monday, July 07, 2014 3:35 AM GMT

It works, thank you!
L0cky2013
#139494344Monday, July 07, 2014 3:35 AM GMT

script.Parent.Touched:connect(function(part) if (game:service'Players':GetPlayerFromCharacter(part.Parent) then part.Parent:MoveTo(game.Workspace.TeleportTG.Position) end end)

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