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lushpopcornchicken
#139505951Monday, July 07, 2014 5:40 AM GMT

So I made this highly detailed mech(not finished) and I keep wondering how im going to make it move I want it to look like its moving by the joints, but I dont know what I need to use to make that happen Is there anyone that can help?
lushpopcornchicken
#139506105Monday, July 07, 2014 5:42 AM GMT

lushpopcornchicken
#139506235Monday, July 07, 2014 5:44 AM GMT

Should I use some type of propulsion?
nobbers12345
#139506323Monday, July 07, 2014 5:45 AM GMT

Looks nice. You would probably use bodygryos, CFrame, all that other stuff. However, there is the issue of part count. It would probably cause a lot of lag with all those parts moving around. I hate the LGBT. Those laser guided battle tanks are just too damn powerful.
lushpopcornchicken
#139506399Monday, July 07, 2014 5:46 AM GMT

Thanks. and yea later through the process of building it I realized i might have an issue with lag
lushpopcornchicken
#139506633Monday, July 07, 2014 5:50 AM GMT

Also I want the user to receive a tool upon sitting in the vehicle seat How could I make that happen?
Inexorability
#139507472Monday, July 07, 2014 6:01 AM GMT

When a player sits on a seat, a Weld object is inserted into the seat. I believe the Part0 is the character's Torso. Use the ChildAdded event and then copy the tool into the character. i.e. seat.ChildAdded:connect(function(child) game.ServerStorage.Tool:clone().Parent = child.Part0.Parent end)
lushpopcornchicken
#139507824Monday, July 07, 2014 6:06 AM GMT

Thanks so much

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