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rusty1223
#139808305Wednesday, July 09, 2014 11:06 PM GMT

function(PartS)OnClicked --PartS has a SurfaceGui game.Workspace.PartS.TextLabel.Text = "Please listen to your HR/overseer of the activity you are in" wait(0.5) game.Workspace.PartS.TextLabel.Text = "It is recommened you contact me before hosting any activity here" wait(0.5) game.Workspace.PartS.TextLabel.Text = "More updates will be added including a rally point" wait(0.5) game.Workspace.PartS.TextLabel.Text = "Thanks for visiting" wait(0.5) end end What I am trying to do is make a brick called 'PartS' change text entered when a player click on it once. Didn't work..Maybe the Function is wrong???
rusty1223
#139808731Wednesday, July 09, 2014 11:09 PM GMT

Nevermind my friend helped me. Derp..
AnonyAnonymous
#139808848Wednesday, July 09, 2014 11:11 PM GMT

function OnClicked() --PartS has a SurfaceGui game.Workspace.PartS.TextLabel.Text = "Please listen to your HR/overseer of the activity you are in" wait(0.5) game.Workspace.PartS.TextLabel.Text = "It is recommened you contact me before hosting any activity here" wait(0.5) game.Workspace.PartS.TextLabel.Text = "More updates will be added including a rally point" wait(0.5) game.Workspace.PartS.TextLabel.Text = "Thanks for visiting" wait(0.5) end end OnClicked() --I would suggest switching "TextLabel" to "TextButton" and using MouseButton1Click.

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