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CrixusOdalisManiatus
#140008896Friday, July 11, 2014 7:09 PM GMT

--If statue dies, then rounds reset *Fix it?* name="Humanoid" robo=script.Parent while true do wait(5) if script.Parent.Humanoid.Health<1 then wait(3) script.Message.Text="Game Over" wait(2) model.game.Workspace.Rounds:remove() wait(2) end end
LuaSlayer
#140009095Friday, July 11, 2014 7:11 PM GMT

model.game.Workspace.Rounds:remove()? change to game.Workspace.Rounds:remove()
CrixusOdalisManiatus
#140013570Friday, July 11, 2014 7:54 PM GMT

No luck. Still doesn't work
CrixusOdalisManiatus
#140014105Friday, July 11, 2014 7:59 PM GMT

Bump
CTServant001
#140014571Friday, July 11, 2014 8:03 PM GMT

function Reset() script.Message.Text="Game Over" wait(2) game.Workspace.Rounds:remove() wait(2) end script.Parent.Humanoid.Died:connect(Reset)
Edd_E
#140015113Friday, July 11, 2014 8:08 PM GMT

Is there output?
CrixusOdalisManiatus
#140025618Friday, July 11, 2014 9:58 PM GMT

Explanation: A script inside a Statue (Model) with the humanoid settings. When the monsters(mobs) kill this statue, the mobs get erased, and the round starts over at Round 1, Wave 1. The function that deletes the stuff is a script inside the State and its a health function, saying if the statues health is <1, less than 1. Then the game restarts
CrixusOdalisManiatus
#140048191Saturday, July 12, 2014 1:53 AM GMT

Bump

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