Well, there is the Mesh property.
I'm a TERRIBLE scripter, but this should be ok.
Mesh1 = script.Parent.Mesh (or something like that, maybe a command to find the mesh that the person touched or clicked, ect.)
Function meshchange()
script.Parent.Mesh1.Scale = (1,1,1) (I think that would work, depends if the mesh changes shape and size when you use the Scale thingy in Studio or not.)
This is probably all wrong, but it's worth a try. |