So I use it in a serverside script in workspace like this:
for _, plr in pairs(game.Players:GetPlayers()) do
plr.Character["Humanoid"].Died:connect(function(plr)
plr:WaitForDataReady()
print("Getting data..")
plr:SaveNumber('level2', level.Value)
repeat wait() until plr.Character ~= nil
print("Data loaded!")
plr.PlayerGui.level.Value = plr:LoadNumber("level2")
end)
end
would this work? |