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Jetta765214
#140239022Sunday, July 13, 2014 10:58 PM GMT

On my game, I'm using custom characters. The main problem I have is that they die 90% of the time when on an online server. I am unable to replicate the issue in solo mode testing. I tried adding a wait(.1) between the spawning of the custom character and the setting of the character, this made it die 90% of the time instead of 99% of the time. I have no idea what I'm doing wrong. For what ever reason the humanoid object dies, the code only errors after the humanoid is dead(Saying parts of the character that should be there, are no longer there). And like I said, this issue is un-replicatable on solo mode. Any tips would be nice, I can post snippets of the code if you want though. Alt. of Jetta765214
lateregistration
#140244885Monday, July 14, 2014 12:07 AM GMT

its because you're welding a Torso to a Torso. just rename the clone of the original torso and you should be good.
Jetta765214
#140245258Monday, July 14, 2014 12:12 AM GMT

There is only 1 torso. The original character is removed completely. Alt. of Jetta765214
coplox
#140255666Monday, July 14, 2014 1:56 AM GMT

My friend had a problem like this, the only way it would work for him is if he anchored both parts then unanchored them after the weld was established. Try adding that to the script, it shouldn't be too hard.
Jetta765214
#140260790Monday, July 14, 2014 2:49 AM GMT

I already have it unanchore each part after that part has been welded to the torso. Alt. of Jetta765214
coplox
#140273295Monday, July 14, 2014 5:08 AM GMT

No no, he had to anchor the torso and anchor the part he was welding, then unanchor them after he welded them.

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