On my game, I'm using custom characters. The main problem I have is that they die 90% of the time when on an online server. I am unable to replicate the issue in solo mode testing.
I tried adding a wait(.1) between the spawning of the custom character and the setting of the character, this made it die 90% of the time instead of 99% of the time.
I have no idea what I'm doing wrong. For what ever reason the humanoid object dies, the code only errors after the humanoid is dead(Saying parts of the character that should be there, are no longer there).
And like I said, this issue is un-replicatable on solo mode.
Any tips would be nice, I can post snippets of the code if you want though.
Alt. of Jetta765214 |