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Mixxster
#140293140Monday, July 14, 2014 11:57 AM GMT

Is it possible? I have a song that sadly exceeds the ROBLOX audio length so I was wondering if in my game I could have part 1 play through a music player script and then right away play part 2 with absolutely no buffer heard (or... unheard I guess). I've tried it before but I can always hear a quick moment of blankness between the part 1 and 2 before part 2 plays. thanks
ezt12
#140295169Monday, July 14, 2014 12:55 PM GMT

One of my friends actually found a way around this a while ago. You can use an audio editing program like Audacity to change the speed of the song until it is short enough for you to use, and then use a script to slow it down to its normal speed.
Mixxster
#141100388Monday, July 21, 2014 10:15 PM GMT

lol, wow. thanks
VerifiedName
#141100577Monday, July 21, 2014 10:17 PM GMT

someone tried that once, the music got removed because roblox does not allow slowed down songs for that very reason. (might have changed that rule, not sure)
blockoo
#141102398Monday, July 21, 2014 10:32 PM GMT

@Verified They allow slowed files I think, but not sped-up ones. It's just a ploy for them to squeeze more money out of you.

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