@above that's for teleportation.
I experimented around with this before:
With WalkToPoint it just walks that character to that point, so you could make it the co-ordinates of another part like so:
script.Parent.Humanoid.WalkToPoint=Vector3.new(Game.Workspace.Part1.Poition.X,Game.Workspace.Part1.Poition.Y,Game.Workspace.Part1.Poition.Z)
and for WalkToPart to work you also need to set WalkToPoint a value. So for example:
while wait(0) do
script.Parent.Humanoid.WalkToPoint=Vector3.new(0,0,0)
script.Parent.Humanoid.WalkToPart=Game.Workspace.Part2
At least I think that information is right;
hope this helps answer some of your questions :)
~Krypticon |