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ClassicalGod
#140297310Monday, July 14, 2014 1:42 PM GMT

No real point in putting this in context (because it doesn't matter) So here are the questions. 1. How would one write "human.WalkToPoint.X = script.Parent.Parent.Part1.Position.X"? As in to set the target point of the humanoid to the X position of the part, but not the y or z. 2. How do I use "WalkToPart" and "TargetPoint"? As in, what do they mean? and how would I set "WalkToPart" to work? EG How would one fix this: human.WalkToPart = figure.Parent.Part1 Thanks c;
ClassicalGod
#140307971Monday, July 14, 2014 4:10 PM GMT

bump
super10099
#140308081Monday, July 14, 2014 4:12 PM GMT

Humanoid:MoveTo(Vector3)
Krypticon
#140308696Monday, July 14, 2014 4:20 PM GMT

@above that's for teleportation. I experimented around with this before: With WalkToPoint it just walks that character to that point, so you could make it the co-ordinates of another part like so: script.Parent.Humanoid.WalkToPoint=Vector3.new(Game.Workspace.Part1.Poition.X,Game.Workspace.Part1.Poition.Y,Game.Workspace.Part1.Poition.Z) and for WalkToPart to work you also need to set WalkToPoint a value. So for example: while wait(0) do script.Parent.Humanoid.WalkToPoint=Vector3.new(0,0,0) script.Parent.Humanoid.WalkToPart=Game.Workspace.Part2 At least I think that information is right; hope this helps answer some of your questions :) ~Krypticon
warspyking
#140311211Monday, July 14, 2014 4:52 PM GMT

@Kry Um no, Model:MoveTo() is teleportation Humanoid:MoveTo() is to move them, at the speed of WalkSpeed As for WalkToPoint and WalkToPart, I don't think they actually do anything. As for setting only specific axis, you would; Humanoid.WalkToPoint = Vector3.new(Humanoid.WalkToPoint.X, Humanoid.WalkToPoint.Y, Z) Because X,Y,Z are read only.
super10099
#140311216Monday, July 14, 2014 4:52 PM GMT

when you use :MoveTo() on a humanoid, it walks to that point.
warspyking
#140311327Monday, July 14, 2014 4:53 PM GMT

super, we almost posted exactly the same time. I posted, when the page showed for my post yours was after. I have a fast browser on iPod, first time that's ever happened.
Brick_man
#140311436Monday, July 14, 2014 4:54 PM GMT

From my experiences, WalkToPart and WalkToPoint are read-only from using the :MoveTo() method. They don't do anything once you set them
Krypticon
#140414024Tuesday, July 15, 2014 3:25 PM GMT

OK thanks :) I didn't know about :MoveTo() on a humanoid and presumed it was being used on the whole model. As for :WalkToPart() and TargetPoint, they're not read only because I've used them before- it seems to be just exactly the same thing as :MoveTo()

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