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tardysauce
#140353839Monday, July 14, 2014 11:56 PM GMT

This is the script wait(1) player = game.Players.LocalPlayer telespot = game.Workspace.TeleBrick1 teleporter = game.Workspace.TeleToTown function Tele() torso = player.Character.Torso torso.CFrame = telespot.CFrame end teleporter.Touched:connect(Tele) So, whats wrong with it? Please tell me, I am working on a game called "Hunted"
tardysauce
#140354021Monday, July 14, 2014 11:58 PM GMT

Bump.
blox6137
#140354647Tuesday, July 15, 2014 12:04 AM GMT

You have to use the "MoveTo()" or whatever function that was; I forget.
tardysauce
#140355274Tuesday, July 15, 2014 12:11 AM GMT

Thanks.
tardysauce
#140543643Wednesday, July 16, 2014 7:40 PM GMT

it didnt work.
tardysauce
#140543717Wednesday, July 16, 2014 7:40 PM GMT

can anyone else help?
Funse
#140544146Wednesday, July 16, 2014 7:44 PM GMT

wait(1) player = game.Players.LocalPlayer telespot = game.Workspace.TeleBrick1 teleporter = game.Workspace.TeleToTown CD = instance.new("ClickDetector",teleporter) CD.Name = "CD" function Tele() torso = player.Character.Humanoid torso:MoveTo(Vector3.new(telespot.Position,telespot)) end CD.Touched:connect(Tele)
Lacryma
#140544189Wednesday, July 16, 2014 7:45 PM GMT

You can't do that, you need a server script for .Touched Then move the player from there
Funse
#140544315Wednesday, July 16, 2014 7:46 PM GMT

That was what I was thinking, wait(1) telespot = game.Workspace.TeleBrick1 teleporter = game.Workspace.TeleToTown function Tele(hit) torso = hit.Parent.Humanoid torso:MoveTo(Vector3.new(telespot.Position,telespot)) end CD.Touched:connect(Tele) In a server script
MusicalGamer365
#140544761Wednesday, July 16, 2014 7:51 PM GMT

put this in a script not local: wait(1) --no need to define the player telespot = Workspace.TeleBrick1 teleporter = Workspace.TeleToTown funtion Tele(touch) --looks for the player who touched local player = game.Players[touch.Parent.Name] if player then --teleports player player.Character.Torso.CFrame = TeleBrick1.CFrame end end Teleporter.Touched:connect(Tele)
tardysauce
#140579204Thursday, July 17, 2014 1:51 AM GMT

Thanks, I'll try those scripts.
tardysauce
#140580270Thursday, July 17, 2014 2:01 AM GMT

None of those worked, please help, and why would there be a click detector in it?
tardysauce
#140580374Thursday, July 17, 2014 2:02 AM GMT

Bump
tardysauce
#140665421Thursday, July 17, 2014 9:24 PM GMT

bump number 2
BlupoV2
#140668818Thursday, July 17, 2014 9:58 PM GMT

player = game.Players.LocalPlayer character = player.Character:wait() torso = character.Torso telespot = game.Workspace.TeleBrick1 teleporter = game.Workspace.TeleToTown function Tele() torso.CFrame = telespot.CFrame + Vector3.new(1,1,1) end teleporter.Touched:connect(Tele) -- Try this
tardysauce
#140678170Thursday, July 17, 2014 11:38 PM GMT

That doesn't work either
Lacryma
#140691493Friday, July 18, 2014 1:54 AM GMT

no, ur just doing it wrong
tardysauce
#140695008Friday, July 18, 2014 2:29 AM GMT

I copied and pasted it, I cant be doing it wrong.
tardysauce
#141076054Monday, July 21, 2014 6:29 PM GMT

Bump
UncleTaz
#141078211Monday, July 21, 2014 6:49 PM GMT

target = game.Workspace.TeleBrick1.CFrame script.Parent.Touched:connect(function(hit) humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid ~= nil then player = game.Players:GetPlayerFromCharacter(hit.Parent) player.Character.Torso.CFrame = target + Vector3.new(0, 1, 0) wait(2) end end) -- Insert this script inside a Part, name it "Teleport", make sure in Workspace, you have part name "TeleBrick1"
tardysauce
#141102862Monday, July 21, 2014 10:37 PM GMT

Thanks, that fixed it!

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