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thetacah
#140362992Tuesday, July 15, 2014 1:28 AM GMT

It doesn't even create a Plugin.. local Plugin = PluginManager():CreatePlugin local ToolBar=Plugin:CreateToolbar("Script") local Button=ToolBar:CreateButton( "", "Add Script", "Pic.png" ) Button.Click:connect(function() local Scripto=Instance.new("Script", workspace) Scripto.Source="--Original script made by Thetacah" end)
thetacah
#140363730Tuesday, July 15, 2014 1:36 AM GMT

This is what the Folder looks like: https://twitter.com/thetacah/status/488859436669493248/photo/1
thetacah
#140363962Tuesday, July 15, 2014 1:38 AM GMT

bump
thetacah
#140364218Tuesday, July 15, 2014 1:41 AM GMT

:D BUMPS
thetacah
#140364379Tuesday, July 15, 2014 1:43 AM GMT

da
BlupoV2
#140366650Tuesday, July 15, 2014 2:06 AM GMT

local Plugin = PluginManager():CreatePlugin() not local Plugin = PluginManager():CreatePlugin
thetacah
#140402424Tuesday, July 15, 2014 11:31 AM GMT

This still doesn't work, and it doesn't print anything print("Script running!") local Plugin = PluginManager():CreatePlugin() print("Plugin created") local ToolBar=Plugin:CreateToolbar("Script") print("ToolBar") local Button=ToolBar:CreateButton( "", "Add Script", "Pic.png" ) print("Button") Button.Click:connect(function() local Scripto=Instance.new("Script", workspace) Scripto.Source="--Original script made by Thetacah" end)
DataStore
#140402744Tuesday, July 15, 2014 11:40 AM GMT

There's absolutely nothing wrong with it. I just copied your script, threw in a picture named Pic, and opened studio. The button appeared, under 'Plugins' (new 2013 theme), and worked when clicked.
thetacah
#140402916Tuesday, July 15, 2014 11:45 AM GMT

Yeah, I just got it to work. I realised the document wasn't saving under a LUA so I had to save it another way. Anyways, it works.
warspyking
#140403575Tuesday, July 15, 2014 12:06 PM GMT

Why are you not using the new and more efficient way of making plugins? Script in studio; toolbar = plugin:CreateToolbar("Name") button = toolbar:CreateButton("Name", "Short description", "piclink") button.Click:connect(function() --code end) In studio; Right click that script ^ and click publish as plugin. Go to the URL in studio and install it. Open a new window to use.
RobuxLife
#140406872Tuesday, July 15, 2014 1:24 PM GMT

@war do I just change the piclink to a decal link?
warspyking
#140408548Tuesday, July 15, 2014 1:55 PM GMT

@Robux After you convert it to asset form, yes, here's an example from the wiki; print("Loading Block Identifier...") -- Check if user has loaded plugin before local hasLoaded = plugin:GetSetting("pluginHasLoaded") if not hasLoaded then print("Welcome to the Block Identifier. To use this plugin, click on the button in the addon bar, then click on the object you want to inspect.") plugin:SetSetting("pluginHasLoaded", true) end -- Setup Toolbar local toolbar = plugin:CreateToolbar("Block Identifier") -- Setup button local button = toolbar:CreateButton( "Button", "Press me", "http://www.roblox.com/asset/?id=145723965" ) button.Click:connect(function() print("Plugin is now active") plugin:Activate(true) -- Neccessary to listen to mouse input end) -- Setup mouse local mouse = plugin:GetMouse() mouse.Button1Down:connect(function() -- Binds function to left click local target = mouse.Target if target then print("Target: " .. target.Name) end print("X: " .. mouse.X .. " Y: " .. mouse.Y) end) print("Finished Loading Block Identifier") For a more in depth guide on how to make plugins using the new way, see the wiki tutorial here; http://wiki.roblox.com/index.php?title=Tutorial:Plugins

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