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OurStandingFounder
#140438521Tuesday, July 15, 2014 8:03 PM GMT

Hi, I have my simple line of code: while true do wait(1) if script.Parent.isactive.Value == true then print("ACTIVE TRUE") script.Parent:TweenPosition(UDim2.new(0.35,0,0.3)) script.Parent.isactive.Value = false else print("ACTIVE FALSE") end end Works beautifully in Studio. When I play ingame, press F9, it's spamming ACTIVE FALSE. Then when I press a button to make it ACTIVE TRUE, it says ACTIVE TRUE, but it doesnt TweenPosition. It works flawlessly in Studio? Cheers
Tynexx
#140441171Tuesday, July 15, 2014 8:32 PM GMT

Add some waits ~Tynexx
nomer888
#140441307Tuesday, July 15, 2014 8:34 PM GMT

Why do you only have three arguments being passed in the UDim2 constructor? I believe it should be four.
smiley599
#140441421Tuesday, July 15, 2014 8:35 PM GMT

why did you repost? must be a local script script.Parent:TweenPosition(UDim2.new(0.35,0,0.3,0)) --missing an arugment

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