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dragonkeeper467
#140468275Wednesday, July 16, 2014 12:59 AM GMT

How can I make it so that when a player presses a key an gui pops up only on that players screen or only in that player's PlayerGui??? Thanks dragon
dragonkeeper467
#140468813Wednesday, July 16, 2014 1:05 AM GMT

bump
BladeXE
#140469031Wednesday, July 16, 2014 1:07 AM GMT

lp = game.Players.LocalPlayer -- dis is LOCALSCRIPT!!!! mouse = lp:GetMouse() mouse.KeyDown:connect(function(k) Gui = LinkToGui:clone() if k:lower()=="KEYHERE example : m" then Gui.Parent = lp.PlayerGui end end)
dragonkeeper467
#140469463Wednesday, July 16, 2014 1:11 AM GMT

Thanks, yea I figured a Local Script but wasn't sure... haven't really done a whole lot with them, don't make guns and stuff like that yet. Where do I put this??? Sorry just a bit more in detail on how to implement or use this?
dragonkeeper467
#140469566Wednesday, July 16, 2014 1:12 AM GMT

I'm thinking of making the gui in a script(normal, under workspace)... is that the way to go?
Fluent_Lua
#140469967Wednesday, July 16, 2014 1:16 AM GMT

If you put it in workspace, good luck trying to figure out if someone clicks the button
dragonkeeper467
#140470125Wednesday, July 16, 2014 1:18 AM GMT

no i mean have the script that creates the gui in workspace and have it disabled and then clone it and activate it in PlayerGui
dragonkeeper467
#140470183Wednesday, July 16, 2014 1:18 AM GMT

when the key is pressed
dragonkeeper467
#140470874Wednesday, July 16, 2014 1:25 AM GMT

bump
dragonkeeper467
#140471553Wednesday, July 16, 2014 1:32 AM GMT

bump
dragonkeeper467
#140472185Wednesday, July 16, 2014 1:39 AM GMT

HELP!
dragonkeeper467
#140475995Wednesday, July 16, 2014 2:22 AM GMT

bump
dragonkeeper467
#140476739Wednesday, July 16, 2014 2:30 AM GMT

badump
dragonkeeper467
#140539072Wednesday, July 16, 2014 6:52 PM GMT

please help someone

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