bullet = script.Parent
wait(.1)
function staff(HIT)
local e = Instance.new("Explosion")
e.Parent = Game.Workspace
e.Name = "Staff"
e.Position = bullet.Position
end
script.Parent.Touched:connect(staff)
Sometimes the bullet just goes throught a brick that has CanCollide true. The wait(.1) is needed because i am cloning a brick and putting it in the brick that was cloned, so it would just go off because it was cloned. |